[Piglit] [PATCH] arb_shader_objects: Test glGetUniformLocation on an array of struct of array

Eric Anholt eric at anholt.net
Mon Nov 7 17:14:28 PST 2011


On Fri,  4 Nov 2011 17:04:05 -0700, "Ian Romanick" <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
> 
> This test passes on NVIDIA's closed-source drivera and on AMD's
> closed-source driver.  Currently Mesa fails to get the location of
> array elements embedded in a structure.
> 
> v2: Reduce log spam when the test passes.  Initialize pass to true so
> that the test can pass.  Duh.
> 
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

Reviewed-by: Eric Anholt <eric at anholt.net>
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