[Piglit] [PATCH 4/5] shader_runner: Partially process the requirements section before creating the context
Ian Romanick
idr at freedesktop.org
Tue Nov 13 17:00:21 PST 2012
From: Ian Romanick <ian.d.romanick at intel.com>
A test script can require a specific GLSL version or a specific GL
version. To satisfy this requirement, the piglit framework code needs
to know about the requirement before creating the context. However,
the requirements section can contain other requirements, such as
minimum number of uniforms.
The requirements section can't be fully processed until after the
context is created, but the context can't be created until after the
requirements section is processed. Do a quick can over the
requirements section to find the GL and GLSL version requirements.
Use these to guide context creation.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
tests/shaders/shader_runner.c | 102 +++++++++++++++++++++++++++++++++++++++++-
1 file changed, 101 insertions(+), 1 deletion(-)
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 2465464..3c2ea0a 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -39,9 +39,16 @@
#include "piglit-util-gl-common.h"
#include "piglit-vbo.h"
+static void
+get_required_versions(const char *script_name,
+ struct piglit_gl_test_config *config);
+
PIGLIT_GL_TEST_CONFIG_BEGIN
- config.supports_gl_compat_version = 10;
+ if (argc > 1)
+ get_required_versions(argv[1], &config);
+ else
+ config.supports_gl_compat_version = 10;
config.window_width = 250;
config.window_height = 250;
@@ -740,6 +747,99 @@ process_test_script(const char *script_name)
leave_state(state, line);
}
+/**
+ * Just determine the GLSL version required by the shader script.
+ *
+ * This function is a bit of a hack that is, unfortunately necessary. A test
+ * script can require a specific GLSL version or a specific GL version. To
+ * satisfy this requirement, the piglit framework code needs to know about the
+ * requirement before creating the context. However, the requirements section
+ * can contain other requirements, such as minimum number of uniforms.
+ *
+ * The requirements section can't be fully processed until after the context
+ * is created, but the context can't be created until after the requirements
+ * section is processed. Do a quick can over the requirements section to find
+ * the GL and GLSL version requirements. Use these to guide context creation.
+ */
+void
+get_required_versions(const char *script_name,
+ struct piglit_gl_test_config *config)
+{
+ unsigned text_size;
+ char *text = piglit_load_text_file(script_name, &text_size);
+ const char *line = text;
+ unsigned requested_glsl_version = 11;
+ unsigned requested_gl_version = 10;
+ bool in_requirement_section = false;
+
+
+ if (line == NULL) {
+ printf("could not read file \"%s\"\n", script_name);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ while (line[0] != '\0') {
+ if (line[0] == '[')
+ in_requirement_section = false;
+
+ if (!in_requirement_section) {
+ if (string_match("[require]", line)) {
+ in_requirement_section = true;
+ }
+ } else {
+ if (string_match("GL_", line)
+ || string_match("!GL_", line)) {
+ /* empty */
+ } else if (string_match("GLSL", line)) {
+ enum comparison cmp;
+ unsigned version;
+
+ parse_version_comparison(line + 4, &cmp,
+ &version);
+ if (cmp == greater_equal)
+ requested_glsl_version = version;
+
+ } else if (string_match("GL", line)) {
+ enum comparison cmp;
+ unsigned version;
+
+ parse_version_comparison(line + 2, &cmp,
+ &version);
+ if (cmp == greater_equal
+ || cmp == greater
+ || cmp == equal)
+ requested_gl_version = version;
+ }
+ }
+
+ line = strchrnul(line, '\n');
+ if (line[0] != '\0')
+ line++;
+ }
+
+ switch (requested_glsl_version) {
+ case 14:
+ case 15:
+ case 33:
+ if (requested_gl_version < 31)
+ requested_gl_version = 31;
+ break;
+ case 40:
+ case 41:
+ case 42:
+ if (requested_gl_version < 40)
+ requested_gl_version = 40;
+ break;
+ }
+
+ if (requested_gl_version > 30) {
+ config->supports_gl_core_version = requested_gl_version;
+ config->supports_gl_compat_version = requested_gl_version;
+ } else {
+ config->supports_gl_core_version = 0;
+ config->supports_gl_compat_version = 10;
+ }
+}
void
get_floats(const char *line, float *f, unsigned count)
--
1.7.11.7
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