[Piglit] [PATCH] max-texture-size-level: test per-level max texture size error checking

Brian Paul brianp at vmware.com
Thu Sep 6 07:01:10 PDT 2012


On 09/05/2012 06:26 PM, Vadim Girlin wrote:
> On Tue, 2012-09-04 at 17:05 -0600, Brian Paul wrote:
>> ---
>>   tests/all.tests                          |    1 +
>>   tests/texturing/CMakeLists.gl.txt        |    1 +
>>   tests/texturing/max-texture-size-level.c |   87 ++++++++++++++++++++++++++++++
>>   3 files changed, 89 insertions(+), 0 deletions(-)
>>   create mode 100644 tests/texturing/max-texture-size-level.c
>>
>> diff --git a/tests/all.tests b/tests/all.tests
>> index 5b1c1cc..154e1e5 100644
>> --- a/tests/all.tests
>> +++ b/tests/all.tests
>> @@ -734,6 +734,7 @@ add_plain_test(texturing, 'lodclamp-between')
>>   add_plain_test(texturing, 'lodclamp-between-max')
>>   add_plain_test(texturing, 'mipmap-setup')
>>   add_plain_test(texturing, 'max-texture-size')
>> +add_concurrent_test(texturing, 'max-texture-size-level')
>>   add_concurrent_test(texturing, 'proxy-texture')
>>   add_plain_test(texturing, 'rg-draw-pixels')
>>   add_plain_test(texturing, 'rg-teximage-01')
>> diff --git a/tests/texturing/CMakeLists.gl.txt b/tests/texturing/CMakeLists.gl.txt
>> index 4fa0f7f..c439273 100644
>> --- a/tests/texturing/CMakeLists.gl.txt
>> +++ b/tests/texturing/CMakeLists.gl.txt
>> @@ -45,6 +45,7 @@ piglit_add_executable (lodclamp lodclamp.c)
>>   piglit_add_executable (lodclamp-between lodclamp-between.c)
>>   piglit_add_executable (lodclamp-between-max lodclamp-between-max.c)
>>   piglit_add_executable (max-texture-size max-texture-size.c)
>> +piglit_add_executable (max-texture-size-level max-texture-size-level.c)
>>   piglit_add_executable (mipmap-setup mipmap-setup.c)
>>   piglit_add_executable (proxy-texture proxy-texture.c)
>>   piglit_add_executable (rg-draw-pixels rg-draw-pixels.c)
>> diff --git a/tests/texturing/max-texture-size-level.c b/tests/texturing/max-texture-size-level.c
>> new file mode 100644
>> index 0000000..390e862
>> --- /dev/null
>> +++ b/tests/texturing/max-texture-size-level.c
>> @@ -0,0 +1,87 @@
>> +/*
>> + * Copyright 2012 VMware, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/**
>> + * Test glTexImage with an image too large for the given mipmap level.
>> + *
>> + * Page 157 of the OpenGL 2.1 spec says:
>> + *
>> + * "In a similar fashion, the maximum allowable width of a one- or
>> + * two- dimensional texture image, and the maximum allowable height of a
>> + * two- dimensional texture image, must be at least 2k−lod + 2bt for
>> + * image arrays of level 0 through k, where k is the log base 2 of MAX
>> + * TEXTURE SIZE. The maximum allowable width and height of a cube map
>> + * texture must be the same, and must be at least 2k−lod + 2bt for image
>> + * arrays level 0 through k, where k is the log base 2 of MAX CUBE MAP
>> + * TEXTURE SIZE."
>> + */
>> +
>> +#include "piglit-util-gl-common.h"
>> +
>> +PIGLIT_GL_TEST_MAIN(100, 100, GLUT_RGBA | GLUT_DOUBLE)
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +	/* no op */
>> +	return PIGLIT_PASS;
>> +}
>> +
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +	GLint maxSize;
>> +	GLuint tex;
>> +	bool pass;
>> +
>> +	glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxSize);
>> +	printf("GL_MAX_TEXTURE_SIZE = %d\n", maxSize);
>> +
>> +	glGenTextures(1,&tex);
>> +	glBindTexture(GL_TEXTURE_2D, tex);
>> +
>> +	/* The max texture size should be OK for mipmap level zero. */
>> +	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
>> +		     maxSize, maxSize, 0,
>> +		     GL_RGBA, GL_UNSIGNED_BYTE, NULL);
>> +	pass = piglit_check_gl_error(GL_NO_ERROR);
>
> I think we can also expect OUT_OF_MEMORY here, is it correct?

It's unlikely.

FWIW, GL_OUT_OF_MEMORY can theoretically be generated by almost any GL 
call.

-Brian


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