[Piglit] [PATCH] arb_es2_compatibility-releaseshadercompiler-ge7: test glReleaseShaderCompiler crash

Matt Turner mattst88 at gmail.com
Tue Jan 8 08:54:52 PST 2013


On Tue, Jan 8, 2013 at 8:27 AM, Brian Paul <brianp at vmware.com> wrote:
> On 01/07/2013 10:17 PM, Matt Turner wrote:
>>
>> On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul<brianp at vmware.com>  wrote:
>>>
>>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag
>>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert
>>
>> [snip]
>>>
>>> + * The vertex/fragment shaders are captured from Google Earth v7.
>>> + * Simpler shaders don't always trigger the bug we're testing for.
>>
>>
>> Is it okay to include these shaders in piglit?
>
>
> If Google were to complain we could remove them and come up with something
> else (and it's not like the shaders are secret - anyone can capture them).
> However, I initially tried some simpler FS/VS code but the bug wasn't
> triggered.  Since we obviously want GE 7 to run with Mesa (and I suspect
> Google does too) I figured it was best to simply use the shaders that are
> causing the problem.
>
> -Brian

Sounds reasonable to me.


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