[Piglit] [PATCH] arb_es2_compatibility-releaseshadercompiler-ge7: test glReleaseShaderCompiler crash

Eric Anholt eric at anholt.net
Wed Jan 9 12:00:17 PST 2013

Brian Paul <brianp at vmware.com> writes:

> On 01/07/2013 10:17 PM, Matt Turner wrote:
>> On Tue, Dec 18, 2012 at 2:43 PM, Brian Paul<brianp at vmware.com>  wrote:
>>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.frag
>>>   create mode 100644 tests/spec/arb_es2_compatibility/ge7.vert
>> [snip]
>>> + * The vertex/fragment shaders are captured from Google Earth v7.
>>> + * Simpler shaders don't always trigger the bug we're testing for.
>> Is it okay to include these shaders in piglit?
> If Google were to complain we could remove them and come up with 
> something else (and it's not like the shaders are secret - anyone can 
> capture them).  However, I initially tried some simpler FS/VS code but 
> the bug wasn't triggered.  Since we obviously want GE 7 to run with 
> Mesa (and I suspect Google does too) I figured it was best to simply 
> use the shaders that are causing the problem.

Knowingly engaging in copyright violation is NOT OKAY.  I've
force-pushed a removal of this code.
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