[Piglit] [PATCH] gles2: add shader tests run for gles2

Tapani tapani.palli at intel.com
Wed Oct 8 20:40:58 PDT 2014


On 10/08/2014 09:17 PM, Anuj Phogat wrote:
> I think the shader tests for gles 2.0 should be added to
> tests/spec/glsl-es-1.00. Shader test run for glsl-es-1.00 is
> already present in all.py.

Ah ok, I'll verify that they get run and commit the tests with the move.

> On Tue, Oct 7, 2014 at 1:30 AM, Tapani Pälli <tapani.palli at intel.com> wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>   tests/all.py | 3 +++
>>   1 file changed, 3 insertions(+)
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 831af29..2e5166f 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
>>   add_concurrent_test(gles20, 'minmax_gles2')
>>   add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
>>   add_concurrent_test(gles20, 'fbo_discard_gles2')
>> +add_shader_test_dir(gles20,
>> +                    os.path.join(testsDir, 'spec', 'gles-2.0'),
>> +                    recursive=True)
>>
>>   gles30 = {}
>>   spec['!OpenGL ES 3.0'] = gles30
>> --
>> 1.9.3
>>
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