[Piglit] [PATCH] gles2: add shader tests run for gles2
Dylan Baker
baker.dylan.c at gmail.com
Wed Oct 8 11:32:05 PDT 2014
On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote:
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
> tests/all.py | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/tests/all.py b/tests/all.py
> index 831af29..2e5166f 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
> add_concurrent_test(gles20, 'minmax_gles2')
> add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
> add_concurrent_test(gles20, 'fbo_discard_gles2')
> +add_shader_test_dir(gles20,
> + os.path.join(testsDir, 'spec', 'gles-2.0'),
> + recursive=True)
There are no shader tests in the gles-2.0 directory. In fact, there
aren't even any tests in the gles-2.0 directory, just source files. Why
do we need this?
>
> gles30 = {}
> spec['!OpenGL ES 3.0'] = gles30
> --
> 1.9.3
>
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