[Piglit] [PATCH] gles2: add shader tests run for gles2

Tapani tapani.palli at intel.com
Wed Oct 8 20:42:08 PDT 2014


On 10/08/2014 09:32 PM, Dylan Baker wrote:
> On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote:
>> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
>> ---
>>   tests/all.py | 3 +++
>>   1 file changed, 3 insertions(+)
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 831af29..2e5166f 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
>>   add_concurrent_test(gles20, 'minmax_gles2')
>>   add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
>>   add_concurrent_test(gles20, 'fbo_discard_gles2')
>> +add_shader_test_dir(gles20,
>> +                    os.path.join(testsDir, 'spec', 'gles-2.0'),
>> +                    recursive=True)
> There are no shader tests in the gles-2.0 directory. In fact, there
> aren't even any tests in the gles-2.0 directory, just source files. Why
> do we need this?

I sent a few tests but did not commit them yet as they would not be run 
anyway. Anuj suggested to use "tests/spec/glsl-es-1.00" so I'm happy 
with using that.


>>   
>>   gles30 = {}
>>   spec['!OpenGL ES 3.0'] = gles30
>> -- 
>> 1.9.3
>>
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>>



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