[Piglit] [PATCH] gles2: add shader tests run for gles2
Dylan Baker
baker.dylan.c at gmail.com
Wed Oct 8 22:17:13 PDT 2014
On Thursday, October 09, 2014 06:42:08 AM Tapani wrote:
> On 10/08/2014 09:32 PM, Dylan Baker wrote:
> > On Tuesday, October 07, 2014 10:30:40 AM Tapani Pälli wrote:
> >> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> >> ---
> >> tests/all.py | 3 +++
> >> 1 file changed, 3 insertions(+)
> >>
> >> diff --git a/tests/all.py b/tests/all.py
> >> index 831af29..2e5166f 100644
> >> --- a/tests/all.py
> >> +++ b/tests/all.py
> >> @@ -4189,6 +4189,9 @@ gles20['link-no-vsfs'] = concurrent_test('link-no-vsfs_gles2')
> >> add_concurrent_test(gles20, 'minmax_gles2')
> >> add_concurrent_test(gles20, 'multiple-shader-objects_gles2')
> >> add_concurrent_test(gles20, 'fbo_discard_gles2')
> >> +add_shader_test_dir(gles20,
> >> + os.path.join(testsDir, 'spec', 'gles-2.0'),
> >> + recursive=True)
> > There are no shader tests in the gles-2.0 directory. In fact, there
> > aren't even any tests in the gles-2.0 directory, just source files. Why
> > do we need this?
>
> I sent a few tests but did not commit them yet as they would not be run
> anyway. Anuj suggested to use "tests/spec/glsl-es-1.00" so I'm happy
> with using that.
Ok. Just FYI, we generally don't add a commit like this unless there are
already tests in that directory, if you decided to put tests in the
gles-2.0 folder just add them in that commit.
>
>
> >>
> >> gles30 = {}
> >> spec['!OpenGL ES 3.0'] = gles30
> >> --
> >> 1.9.3
> >>
> >> _______________________________________________
> >> Piglit mailing list
> >> Piglit at lists.freedesktop.org
> >> http://lists.freedesktop.org/mailman/listinfo/piglit
> >>
>
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