[Piglit] [PATCH 10/14] arb_direct_state_access: Add a test for glVertexArrayVertexBuffers

Fredrik Höglund fredrik at kde.org
Tue Mar 31 10:26:42 PDT 2015


This test verifies that glVertexArrayVertexBuffers works as expected.
---
 tests/all.py                                       |   1 +
 .../spec/arb_direct_state_access/CMakeLists.gl.txt |   1 +
 .../arb_direct_state_access/vao-vertex-buffers.c   | 351 +++++++++++++++++++++
 3 files changed, 353 insertions(+)
 create mode 100644 tests/spec/arb_direct_state_access/vao-vertex-buffers.c

diff --git a/tests/all.py b/tests/all.py
index b972610..d0730d4 100755
--- a/tests/all.py
+++ b/tests/all.py
@@ -4287,6 +4287,7 @@ with profile.group_manager(
     g(['arb_direct_state_access-vao-binding-divisor'], 'vao-binding-divisor')
     g(['arb_direct_state_access-vao-element-array-buffer'], 'vao-element-array-buffer')
     g(['arb_direct_state_access-vao-vertex-buffer'], 'vao-vertex-buffer')
+    g(['arb_direct_state_access-vao-vertex-buffers'], 'vao-vertex-buffers')
 
 with profile.group_manager(
         PiglitGLTest,
diff --git a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
index 820971f..41e5c46 100644
--- a/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
+++ b/tests/spec/arb_direct_state_access/CMakeLists.gl.txt
@@ -43,4 +43,5 @@ piglit_add_executable (arb_direct_state_access-vao-attrib-binding vao-attrib-bin
 piglit_add_executable (arb_direct_state_access-vao-binding-divisor vao-binding-divisor.c dsa-utils.c)
 piglit_add_executable (arb_direct_state_access-vao-element-array-buffer vao-element-array-buffer.c)
 piglit_add_executable (arb_direct_state_access-vao-vertex-buffer vao-vertex-buffer.c dsa-utils.c)
+piglit_add_executable (arb_direct_state_access-vao-vertex-buffers vao-vertex-buffers.c dsa-utils.c)
 # vim: ft=cmake:
diff --git a/tests/spec/arb_direct_state_access/vao-vertex-buffers.c b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
new file mode 100644
index 0000000..6c47376
--- /dev/null
+++ b/tests/spec/arb_direct_state_access/vao-vertex-buffers.c
@@ -0,0 +1,351 @@
+/*
+ * Copyright (C) 2015 Fredrik Höglund
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * @file vao-vertex-buffers.c
+ *
+ * Verifies that glVertexArrayVertexBuffers works as expected.
+ */
+
+#include "piglit-util-gl.h"
+#include "dsa-utils.h"
+
+#include <limits.h>
+
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+	config.supports_gl_core_version = 31;
+	config.supports_gl_compat_version = 20;
+
+	config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+
+enum piglit_result
+piglit_display(void)
+{
+	/* unreached */
+	return PIGLIT_FAIL;
+}
+
+
+/**
+ * Returns vertex buffer bindings first through first+count
+ * in the buffers, offsets and strides parameters.
+ */
+static void
+get_vbo_bindings(GLuint vao, GLuint first, GLuint count,
+                 GLuint *buffers, GLintptr *offsets, GLsizei *strides)
+{
+	GLuint i;
+
+	for (i = 0; i < count; i++) {
+		GLuint buffer, offset, stride;
+		glGetVertexArrayIndexediv(vao, first + i,
+		                          GL_VERTEX_BINDING_BUFFER,
+		                          (GLint *) &buffer);
+		glGetVertexArrayIndexediv(vao, first + i,
+		                          GL_VERTEX_BINDING_OFFSET,
+		                          (GLint *) &offset);
+		glGetVertexArrayIndexediv(vao, first + i,
+		                          GL_VERTEX_BINDING_STRIDE,
+		                          (GLint *) &stride);
+
+		buffers[i] = buffer;
+		offsets[i] = offset;
+		strides[i] = stride;
+	}
+}
+
+
+/**
+ * Returns true if vertex buffer bindings first through first+count match
+ * the values in buffers, offsets and strides, and false otherwise.
+ */
+static bool
+check_vbo_bindings_(GLuint vao, GLuint first, GLsizei count,
+                    const GLuint *buffers, const GLintptr *offsets,
+                    const GLsizei *strides, int line)
+{
+	bool pass = true;
+	int i;
+
+	for (i = 0; i < count; i++)
+		pass = check_vbo_binding_(vao, first + i,
+		                          buffers[i], offsets[i], strides[i],
+		                          __FILE__, line) && pass;
+
+	return pass;
+}
+
+
+#define check_vbo_bindings(vao, first, count, buffers, offsets, strides) \
+	check_vbo_bindings_(vao, first, count, buffers, offsets, strides, \
+	                    __LINE__)
+
+
+/**
+ * Returns true if vertex buffer bindings first through first+count are
+ * set to their default values, and false otherwise.
+ */
+static bool
+check_vbo_bindings_default_(GLuint vao, GLuint first, GLsizei count, int line)
+{
+	bool pass = true;
+	int i;
+
+	for (i = first; i < first + count; i++)
+		pass = check_vbo_binding_(vao, i, 0, 0, 16,
+		                          __FILE__, line) && pass;
+
+	return pass;
+}
+
+
+#define check_vbo_bindings_default(vao, first, count) \
+	check_vbo_bindings_default_(vao, first, count, __LINE__)
+
+
+static GLuint validBuffers[10];
+static GLuint maxStride;
+
+
+/**
+ * Generates count number of random buffer, offset and strides values,
+ * storing the results in buffers, offsets and strides respectively.
+ *
+ * All generated values are valid.
+ */
+static void
+generate_random_values(int count, GLuint *buffers,
+                       GLintptr *offsets, GLsizei *strides)
+{
+	int i;
+
+	for (i = 0; i < count; i++) {
+		buffers[i] = validBuffers[rand() % ARRAY_SIZE(validBuffers)];
+		offsets[i] = rand() % INT_MAX;
+		strides[i] = rand() % maxStride;
+	}
+}
+
+
+void
+piglit_init(int argc, char *argv[])
+{
+	GLuint vao, maxBindings, invalidBuffer;
+
+	GLuint prevBuffers[4];
+	GLintptr prevOffsets[4];
+	GLsizei prevStrides[4];
+
+	GLuint buffers[4];
+	GLintptr offsets[4];
+	GLsizei strides[4];
+
+	bool pass = true;
+
+	piglit_require_extension("GL_ARB_direct_state_access");
+	piglit_require_extension("GL_ARB_vertex_array_object");
+	piglit_require_extension("GL_ARB_vertex_attrib_binding");
+
+	glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, (GLint *) &maxBindings);
+	glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint *) &maxStride);
+
+	/* Create a VAO */
+	glCreateVertexArrays(1, &vao);
+
+	/* Create a set of buffers */
+	glCreateBuffers(ARRAY_SIZE(validBuffers), validBuffers);
+
+	/* Generate one more buffer ID, but don't create the buffer */
+	glGenBuffers(1, &invalidBuffer);
+
+	/* Verify that no buffers are bound by default */
+	pass = check_vbo_bindings_default(vao, 0, maxBindings) && pass;
+
+	/* Try binding four buffers */
+	generate_random_values(4, buffers, offsets, strides);
+	glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
+
+	/* Verify that the buffers were succesfully bound */
+	pass = piglit_check_gl_error(GL_NO_ERROR);
+	pass = check_vbo_bindings(vao, 0, 4, buffers, offsets, strides) && pass;
+
+	/* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
+	 *
+	 * "An INVALID_OPERATION error is generated if any value in buffers
+	 *  is not zero or the name of an existing buffer object (per binding)."
+	 */
+	{
+		int first = rand() % (maxBindings - 4);
+		generate_random_values(4, buffers, offsets, strides);
+		buffers[1] = invalidBuffer;
+
+		/* Get the current bindings */
+		get_vbo_bindings(vao, first, 4,
+		                 prevBuffers, prevOffsets, prevStrides);
+
+		/* Set the new ones */
+		glVertexArrayVertexBuffers(vao, first, 4,
+		                           buffers, offsets, strides);
+
+		/* Verify that a GL_INVALID_OPERATION error was generated */
+		pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+		/* The first binding should have been changed */
+		pass = check_vbo_binding(vao, first, buffers[0],
+		                         offsets[0], strides[0]) && pass;
+
+		/* The second binding should be unchanged */
+		pass = check_vbo_binding(vao, first + 1,
+		                         prevBuffers[1],
+		                         prevOffsets[1],
+		                         prevStrides[1]) && pass;
+
+		/* The next two bindings should be changed */
+		pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
+		                          offsets + 2, strides + 2) && pass;
+	}
+
+	/* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
+	 *
+	 * "An INVALID_VALUE error is generated if any value in offsets or
+	 *  strides is negative, or if any value in strides is greater than
+	 *  the value of MAX_VERTEX_ATTRIB_STRIDE (per binding)."
+	 */
+	{
+		int first = rand() % (maxBindings - 4);
+		generate_random_values(4, buffers, offsets, strides);
+
+		offsets[0] = -1;
+		strides[1] = -1;
+
+		/* Get the current bindings */
+		get_vbo_bindings(vao, first + 0, 4, prevBuffers,
+		                 prevOffsets, prevStrides);
+
+		/* Set the new ones */
+		glVertexArrayVertexBuffers(vao, first, 4, buffers,
+		                           offsets, strides);
+
+		/* Verify that a GL_INVALID_VALUE error was generated */
+		pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+		/* The first two bindings should be unchanged */
+		pass = check_vbo_bindings(vao, first, 2, prevBuffers,
+		                          prevOffsets, prevStrides) && pass;
+
+		/* The next two bindings should have been changed */
+		pass = check_vbo_bindings(vao, first + 2, 2, buffers + 2,
+		                          offsets + 2, strides + 2) && pass;
+	}
+
+	/* stride >= MAX_VERTEX_ATTRIB_STRIDE */
+	if (piglit_get_gl_version() >= 44) {
+		int first = rand() % (maxBindings - 4);
+		generate_random_values(4, buffers, offsets, strides);
+
+		/* Make strides[1] invalid */
+		strides[1] = maxStride;
+
+		/* Get the current bindings */
+		get_vbo_bindings(vao, first, 4, prevBuffers,
+		                 prevOffsets, prevStrides);
+
+		/* Set the new ones */
+		glVertexArrayVertexBuffers(vao, first, 4, buffers,
+		                           offsets, strides);
+
+		/* Verify that a GL_INVALID_VALUE error was generated */
+		pass = piglit_check_gl_error(GL_INVALID_VALUE) && pass;
+
+		/* The first binding should have been changed */
+		pass = check_vbo_binding(vao, first, buffers[0],
+		                         offsets[0], strides[0]) && pass;
+
+		/* The second binding should be unchanged */
+		pass = check_vbo_binding(vao, first + 1,
+		                         prevBuffers[1],
+		                         prevOffsets[1],
+		                         prevStrides[1]) && pass;
+
+		/* The next two bindings should have been changed */
+		pass = check_vbo_bindings(vao, first + 2, 2,
+		                          buffers + 2,
+		                          offsets + 2,
+		                          strides + 2) && pass;
+	}
+
+	/* Page 337 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
+	 *
+	 * "An INVALID_OPERATION error is generated if first + count is greater
+	 *  than the value of MAX_VERTEX_ATTRIB_BINDINGS."
+	 */
+	glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, (GLint *) &maxBindings);
+	glVertexArrayVertexBuffers(vao, maxBindings - 1, 2,
+	                           buffers, offsets, strides);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+
+	/* Page 336 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
+	 *
+	 * "If buffers is NULL, each affected vertex buffer binding point
+	 *  from first through first + count − 1 will be reset to have no
+	 *  bound buffer object. In this case, the offsets and strides
+	 *  associated with the binding points are set to default values,
+	 *  ignoring offsets and strides."
+	 */
+
+	/* Bind a set of buffers first */
+	generate_random_values(4, buffers, offsets, strides);
+	glVertexArrayVertexBuffers(vao, 0, 4, buffers, offsets, strides);
+
+	/* Now unbind them */
+	glVertexArrayVertexBuffers(vao, 0, 4, NULL, offsets, strides);
+	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+	/* Verify that the buffers were unbound and that
+	 * the offsets and strides were not used.
+	 */
+	pass = check_vbo_bindings_default(vao, 0, 4) && pass;
+
+	glDeleteVertexArrays(1, &vao);
+
+	/* Page 336 of the PDF of the OpenGL 4.5 (Core Profile) spec says:
+	 *
+	 * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
+	 *  if vaobj is not the name of an existing vertex array object."
+	 */
+	glGenVertexArrays(1, &vao);
+	glVertexArrayVertexBuffers(vao, 0, 4, NULL, NULL, NULL);
+	pass = piglit_check_gl_error(GL_INVALID_OPERATION) && pass;
+	glDeleteVertexArrays(1, &vao);
+
+	glDeleteBuffers(4, validBuffers);
+	glDeleteBuffers(1, &invalidBuffer);
+
+	piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+}
+
-- 
2.1.4



More information about the Piglit mailing list