[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.
Matt Turner
mattst88 at gmail.com
Fri Nov 13 18:46:49 PST 2015
On Tue, Oct 20, 2015 at 12:16 AM, Juliet Fru <julietfru at gmail.com> wrote:
> Hi Brian,
>
> I have been working on the "gl_Position not written check"
> (tests/spec/glsl-1.10/linker/) test from glean to shader_test files. Here is
> what I have so far. I'm sure there may be some errors since this test does
> not have the fragment shader aspects. I am not very familiar with
> shader_test files. I will appreciate if you could correct this sample test
> so I could submit the patch and move on to the others.
Hi Juliet,
I was going to port the fragment/vertex program (tfragprog1.cpp,
tvertprog1.cpp) tests in glean to regular shader_test files, but I
don't want to collide with anything you're doing. I haven't seen
anything from you in more than three weeks, so I think your project
might be complete? Can you confirm your status?
Thanks,
Matt
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