[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.

Juliet Fru julietfru at gmail.com
Sun Nov 15 07:55:50 PST 2015


Hi Matt,

My project is complete, but I was working on porting some of these tests to
shader_test files. By all means you can port them, I'll take it from where
you end.

Thanks,
Juliet

On Sat, Nov 14, 2015 at 3:46 AM, Matt Turner <mattst88 at gmail.com> wrote:

> On Tue, Oct 20, 2015 at 12:16 AM, Juliet Fru <julietfru at gmail.com> wrote:
> > Hi Brian,
> >
> > I have been working on the "gl_Position not written check"
> > (tests/spec/glsl-1.10/linker/) test from glean to shader_test files.
> Here is
> > what I have so far.  I'm sure there may be some errors since this test
> does
> > not have the fragment shader aspects. I am not very familiar with
> > shader_test files. I will appreciate if you could correct this sample
> test
> > so I could submit the patch and move on to the others.
>
> Hi Juliet,
>
> I was going to port the fragment/vertex program (tfragprog1.cpp,
> tvertprog1.cpp) tests in glean to regular shader_test files, but I
> don't want to collide with anything you're doing. I haven't seen
> anything from you in more than three weeks, so I think your project
> might be complete? Can you confirm your status?
>
> Thanks,
> Matt
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20151115/9d171333/attachment-0001.html>


More information about the Piglit mailing list