[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.
Brian Paul
brianp at vmware.com
Mon Oct 12 06:14:42 PDT 2015
Please post a plan for what you're doing before you do all the work to
make sure you don't do anything unnecessary.
Like I said before, most of the glsl1 tests should already be covered by
existing shader runner tests. There's probably not too many that need
to be ported.
-Brian
On 10/10/2015 12:43 PM, Juliet Fru wrote:
> Hi,
>
> Alright, I will make these changes and send in the patch.
>
> Thanks,
> Juliet
>
> On Thu, Oct 8, 2015 at 3:31 AM, Matt Turner <mattst88 at gmail.com
> <mailto:mattst88 at gmail.com>> wrote:
>
> On Wed, Oct 7, 2015 at 1:48 AM, Juliet Fru <julietfru at gmail.com
> <mailto:julietfru at gmail.com>> wrote:
> > This test replaces the original tglsl1.cpp test
> > ---
> > tests/all.py | 1 +
> > tests/spec/gl-1.0/CMakeLists.gl.txt | 1 +
> > tests/spec/gl-1.0/shading-lang.c | 1939 +++++++++++++++++++++++++++++++++++
> > 3 files changed, 1941 insertions(+)
> > create mode 100644 tests/spec/gl-1.0/shading-lang.c
>
> I don't like this at all. These tests should become shader_test files
> -- not just a straight port from glean to the piglit framework.
>
>
>
>
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