[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.

Brian Paul brianp at vmware.com
Mon Oct 12 06:14:42 PDT 2015


Please post a plan for what you're doing before you do all the work to 
make sure you don't do anything unnecessary.

Like I said before, most of the glsl1 tests should already be covered by 
existing shader runner tests.  There's probably not too many that need 
to be ported.

-Brian

On 10/10/2015 12:43 PM, Juliet Fru wrote:
> Hi,
>
> Alright, I  will make these changes and send in the patch.
>
> Thanks,
> Juliet
>
> On Thu, Oct 8, 2015 at 3:31 AM, Matt Turner <mattst88 at gmail.com
> <mailto:mattst88 at gmail.com>> wrote:
>
>     On Wed, Oct 7, 2015 at 1:48 AM, Juliet Fru <julietfru at gmail.com
>     <mailto:julietfru at gmail.com>> wrote:
>     > This test replaces the original tglsl1.cpp test
>     > ---
>     >  tests/all.py                        |    1 +
>     >  tests/spec/gl-1.0/CMakeLists.gl.txt |    1 +
>     >  tests/spec/gl-1.0/shading-lang.c    | 1939 +++++++++++++++++++++++++++++++++++
>     >  3 files changed, 1941 insertions(+)
>     >  create mode 100644 tests/spec/gl-1.0/shading-lang.c
>
>     I don't like this at all. These tests should become shader_test files
>     -- not just a straight port from glean to the piglit framework.
>
>
>
>
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