[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.
julietfru at gmail.com
Wed Oct 14 01:33:56 PDT 2015
Please post a plan for what you're doing before you do all the work to make
> sure you don't do anything unnecessary.
> Like I said before, most of the glsl1 tests should already be covered by
> existing shader runner tests. There's probably not too many that need to
> be ported.
>> I don't like this at all. These tests should become shader_test files
>> -- not just a straight port from glean to the piglit framework.
I have been looking at the shader_test files and the shader_lang tests I
see they're covered in the shader directory. I don't know if porting this
test is necessary if not I'll like to know which tests should be moved as
the shader_test files.
Thanks for the assistance,
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