[Piglit] [PATCH v1] Porting the OpenGL shading language from Glean to Piglit.

Juliet Fru julietfru at gmail.com
Wed Oct 14 01:33:56 PDT 2015


Hello Brian,

Please post a plan for what you're doing before you do all the work to make
> sure you don't do anything unnecessary.
>
> Like I said before, most of the glsl1 tests should already be covered by
> existing shader runner tests.  There's probably not too many that need to
> be ported.
>
>
>>     I don't like this at all. These tests should become shader_test files
>>     -- not just a straight port from glean to the piglit framework.
>>
>
I have been looking at the shader_test files and the shader_lang tests I
see they're covered in the shader directory. I don't know if porting this
test is necessary if not I'll like to know which tests should be moved as
the shader_test files.

Thanks for the assistance,
Juliet
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/piglit/attachments/20151014/1087717d/attachment.html>


More information about the Piglit mailing list