[Piglit] [PATCH 1/5] Rename gen_conversion_fp64 to gen_conversion

Dylan Baker dylan at pnwbakers.com
Wed Feb 1 18:30:33 UTC 2017


Can you modify 'unittests/generators/test_generators.py' to know about the
rename, and run the tests? 'pytest unittest/generators' or "tox -e
'py{27,35}-generators'" will run the tests, depending on what you have
installed.

If that passes, for the series:
Acked-by: Dylan Baker <dylan at pnwbakers.com>

Quoting Nicolai Hähnle (2017-01-26 10:59:22)
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
> 
> We will extend it with int64 types.
> ---
>  generated_tests/CMakeLists.txt                     |  44 +-
>  generated_tests/gen_conversion.py                  | 605 +++++++++++++++++++++
>  generated_tests/gen_conversion_fp64.py             | 605 ---------------------
>  generated_tests/templates/gen_conversion/base.mako |  12 +
>  .../templates/gen_conversion/compiler.frag.mako    |   3 +
>  .../templates/gen_conversion/compiler.geom.mako    |   3 +
>  .../templates/gen_conversion/compiler.vert.mako    |   3 +
>  .../templates/gen_conversion/compiler_base.mako    |  25 +
>  .../execution-zero-sign.frag.shader_test.mako      |   8 +
>  .../execution-zero-sign.geom.shader_test.mako      |  27 +
>  .../execution-zero-sign.vert.shader_test.mako      |  16 +
>  .../gen_conversion/execution.frag.shader_test.mako |   7 +
>  .../gen_conversion/execution.geom.shader_test.mako |  27 +
>  .../gen_conversion/execution.vert.shader_test.mako |  16 +
>  .../templates/gen_conversion/execution_base.mako   |  31 ++
>  .../gen_conversion/shader-zero-sign.frag.mako      |  18 +
>  .../gen_conversion/shader-zero-sign.geom.mako      |  27 +
>  .../gen_conversion/shader-zero-sign.vert.mako      |  20 +
>  .../templates/gen_conversion/shader.frag.mako      |  16 +
>  .../templates/gen_conversion/shader.geom.mako      |  25 +
>  .../templates/gen_conversion/shader.vert.mako      |  18 +
>  .../templates/gen_conversion/shader_base.mako      |  11 +
>  .../templates/gen_conversion_fp64/base.mako        |  12 -
>  .../gen_conversion_fp64/compiler.frag.mako         |   3 -
>  .../gen_conversion_fp64/compiler.geom.mako         |   3 -
>  .../gen_conversion_fp64/compiler.vert.mako         |   3 -
>  .../gen_conversion_fp64/compiler_base.mako         |  25 -
>  .../execution-zero-sign.frag.shader_test.mako      |   8 -
>  .../execution-zero-sign.geom.shader_test.mako      |  27 -
>  .../execution-zero-sign.vert.shader_test.mako      |  16 -
>  .../execution.frag.shader_test.mako                |   7 -
>  .../execution.geom.shader_test.mako                |  27 -
>  .../execution.vert.shader_test.mako                |  16 -
>  .../gen_conversion_fp64/execution_base.mako        |  31 --
>  .../gen_conversion_fp64/shader-zero-sign.frag.mako |  18 -
>  .../gen_conversion_fp64/shader-zero-sign.geom.mako |  27 -
>  .../gen_conversion_fp64/shader-zero-sign.vert.mako |  20 -
>  .../templates/gen_conversion_fp64/shader.frag.mako |  16 -
>  .../templates/gen_conversion_fp64/shader.geom.mako |  25 -
>  .../templates/gen_conversion_fp64/shader.vert.mako |  18 -
>  .../templates/gen_conversion_fp64/shader_base.mako |  11 -
>  41 files changed, 940 insertions(+), 940 deletions(-)
>  create mode 100644 generated_tests/gen_conversion.py
>  delete mode 100644 generated_tests/gen_conversion_fp64.py
>  create mode 100644 generated_tests/templates/gen_conversion/base.mako
>  create mode 100644 generated_tests/templates/gen_conversion/compiler.frag.mako
>  create mode 100644 generated_tests/templates/gen_conversion/compiler.geom.mako
>  create mode 100644 generated_tests/templates/gen_conversion/compiler.vert.mako
>  create mode 100644 generated_tests/templates/gen_conversion/compiler_base.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution-zero-sign.frag.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution-zero-sign.geom.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution-zero-sign.vert.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution.frag.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution.geom.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution.vert.shader_test.mako
>  create mode 100644 generated_tests/templates/gen_conversion/execution_base.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader-zero-sign.frag.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader-zero-sign.geom.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader-zero-sign.vert.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader.frag.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader.geom.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader.vert.mako
>  create mode 100644 generated_tests/templates/gen_conversion/shader_base.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/base.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/compiler_base.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/execution_base.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader.frag.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader.geom.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader.vert.mako
>  delete mode 100644 generated_tests/templates/gen_conversion_fp64/shader_base.mako
> 
> diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
> index 7aee214..44572bd 100644
> --- a/generated_tests/CMakeLists.txt
> +++ b/generated_tests/CMakeLists.txt
> @@ -123,41 +123,41 @@ piglit_make_generated_tests(
>         templates/gen_inout_fp64/template.vert.mako
>         templates/gen_inout_fp64/template.shader_test.mako
>         )
>  piglit_make_generated_tests(
>         flat_interpolation_qualifier.list
>         gen_flat_interpolation_qualifier.py
>         templates/gen_flat_interpolation_qualifier/compiler.mako
>         templates/gen_flat_interpolation_qualifier/template.frag.mako
>         )
>  piglit_make_generated_tests(
> -       conversion_fp64.list
> -       gen_conversion_fp64.py
> -       templates/gen_conversion_fp64/base.mako
> -       templates/gen_conversion_fp64/compiler.frag.mako
> -       templates/gen_conversion_fp64/compiler.geom.mako
> -       templates/gen_conversion_fp64/compiler.vert.mako
> -       templates/gen_conversion_fp64/compiler_base.mako
> -       templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
> -       templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
> -       templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
> -       templates/gen_conversion_fp64/execution.frag.shader_test.mako
> -       templates/gen_conversion_fp64/execution.geom.shader_test.mako
> -       templates/gen_conversion_fp64/execution.vert.shader_test.mako
> -       templates/gen_conversion_fp64/execution_base.mako
> -       templates/gen_conversion_fp64/shader-zero-sign.frag.mako
> -       templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> -       templates/gen_conversion_fp64/shader-zero-sign.vert.mako
> -       templates/gen_conversion_fp64/shader.frag.mako
> -       templates/gen_conversion_fp64/shader.geom.mako
> -       templates/gen_conversion_fp64/shader.vert.mako
> -       templates/gen_conversion_fp64/shader_base.mako
> +       conversion.list
> +       gen_conversion.py
> +       templates/gen_conversion/base.mako
> +       templates/gen_conversion/compiler.frag.mako
> +       templates/gen_conversion/compiler.geom.mako
> +       templates/gen_conversion/compiler.vert.mako
> +       templates/gen_conversion/compiler_base.mako
> +       templates/gen_conversion/execution-zero-sign.frag.shader_test.mako
> +       templates/gen_conversion/execution-zero-sign.geom.shader_test.mako
> +       templates/gen_conversion/execution-zero-sign.vert.shader_test.mako
> +       templates/gen_conversion/execution.frag.shader_test.mako
> +       templates/gen_conversion/execution.geom.shader_test.mako
> +       templates/gen_conversion/execution.vert.shader_test.mako
> +       templates/gen_conversion/execution_base.mako
> +       templates/gen_conversion/shader-zero-sign.frag.mako
> +       templates/gen_conversion/shader-zero-sign.geom.mako
> +       templates/gen_conversion/shader-zero-sign.vert.mako
> +       templates/gen_conversion/shader.frag.mako
> +       templates/gen_conversion/shader.geom.mako
> +       templates/gen_conversion/shader.vert.mako
> +       templates/gen_conversion/shader_base.mako
>         )
>  piglit_make_generated_tests(
>         shader_intel_conservative_rasterization.list
>         gen_shader_intel_conservative_rasterization.py)
>  piglit_make_generated_tests(
>         shader_precision_tests.list
>         gen_shader_precision_tests.py
>         builtin_function.py
>         templates/gen_shader_precision_tests/vs.mako
>         templates/gen_shader_precision_tests/fs.mako
> @@ -241,21 +241,21 @@ add_custom_target(gen-gl-tests
>                         non-lvalue_tests.list
>                         texture_query_lod_tests.list
>                         texture_lod_tests.list
>                         shader_bit_encoding_tests.list
>                         uniform-initializer_tests.list
>                         interpolation-qualifier-built-in-variable.list
>                         builtin_uniform_tests_fp64.list
>                         constant_array_size_tests_fp64.list
>                         inout_fp64.list
>                         flat_interpolation_qualifier.list
> -                       conversion_fp64.list
> +                       conversion.list
>                         shader_precision_tests.list
>                         shader_framebuffer_fetch_tests.list
>                         shader_image_load_store_tests.list
>                         shader_image_nv_image_formats_tests.list
>                         shader_intel_conservative_rasterization.list
>                         variable_index_read_tests.list
>                         gen_extensions_defined.list
>                         vp-tex.list
>                         variable_index_write_tests.list
>                         vs_in_fp64.list
> diff --git a/generated_tests/gen_conversion.py b/generated_tests/gen_conversion.py
> new file mode 100644
> index 0000000..fca3b17
> --- /dev/null
> +++ b/generated_tests/gen_conversion.py
> @@ -0,0 +1,605 @@
> +# coding=utf-8
> +#
> +# Copyright © 2016 Intel Corporation
> +#
> +# Permission is hereby granted, free of charge, to any person obtaining a
> +# copy of this software and associated documentation files (the "Software"),
> +# to deal in the Software without restriction, including without limitation
> +# the rights to use, copy, modify, merge, publish, distribute, sublicense,
> +# and/or sell copies of the Software, and to permit persons to whom the
> +# Software is furnished to do so, subject to the following conditions:
> +#
> +# The above copyright notice and this permission notice (including the next
> +# paragraph) shall be included in all copies or substantial portions of the
> +# Software.
> +#
> +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> +# DEALINGS IN THE SOFTWARE.
> +
> +"""Generate fp64 types conversion tests."""
> +
> +from __future__ import print_function, division, absolute_import
> +import abc
> +import argparse
> +import itertools
> +import os
> +import struct
> +
> +import numpy as np
> +
> +from templates import template_dir
> +from modules import utils
> +
> +TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
> +
> +# pylint: disable=bad-whitespace,line-too-long,bad-continuation
> +DOUBLE_INFS                 = ['0xfff0000000000000', # -inf
> +                               '0x7ff0000000000000'] # +inf
> +
> +DOUBLE_NEG_ZERO             = ['0x8000000000000000'] # Negative underflow (-0.0)
> +
> +DOUBLE_POS_ZERO             = ['0x0000000000000000'] # Positive underflow (+0.0)
> +
> +# Double values causing an underflow to zero in any other type
> +DOUBLE_DENORMAL_VALUES      = ['0x800fffffffffffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
> +                               '0x8000000000000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
> +                               '0x0000000000000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
> +                               '0x000fffffffffffff'] # Positive maximum denormalized -- Denormalized may be flushed to 0
> +
> +DOUBLE_NORMAL_VALUES        = ['0x8010000000000000', # Negative minimum normalized
> +                               '0x0010000000000000'] # Positive minimum normalized
> +
> +# Double +/-inf
> +DOUBLE_FLOAT_INFS           = ['0xc7effffff0000000', # Negative overflow (-inf)
> +                               '0x47effffff0000000'] # Positive overflow (+inf)
> +
> +DOUBLE_FLOAT_VALUES         = ['0xc7efffffefffffff', # Negative maximum normalized
> +                               '0xc170000000000000', # -16777216.0
> +                               '0xc014000000000000', # -5.0
> +                               '0xbfff25ce60000000', # -1.9467300176620483
> +                               '0xb80fffffe0000000', # Negative minimum normalized
> +                               '0xb69fffffffffffff', # Negative underflow
> +                               '0x369fffffffffffff', # Positive underflow
> +                               '0x380fffffe0000000', # Positive minimum normalized
> +                               '0x3fff25ce60000000', # +1.9467300176620483
> +                               '0x4014000000000000', # +5.0
> +                               '0x4170000000000000', # +16777216.0
> +                               '0x47efffffefffffff'] # Positive maximum normalized
> +
> +DOUBLE_UINT_VALUES          = ['0xbfeccccccccccccd', # -0.9
> +                               #'0x8010000000000000', # Negative minimum normalized          -- Already checked
> +                               #'0x800fffffffffffff', # Negative maximum denormalized        -- Already checked
> +                               #'0x8000000000000001', # Negative minimum denormalized        -- Already checked
> +                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
> +                               #'0x0000000000000000', # Positive minimum        (+0)         -- Already checked
> +                               '0x3fff25ce60000000', # +1.9467300176620483
> +                               '0x4014000000000000', # +5.0
> +                               '0x4170000000000000', # +16777216.0
> +                               '0x41dfffffffc00000', # Signed int low frontier (+2147483647)
> +                               '0x41e0000000000000', # Signed int up frontier  (+2147483648)
> +                               '0x41efffffffe00000'] # Maximum                 (+4294967295)
> +
> +DOUBLE_INT_VALUES           = ['0xc1e0000000000000', # Minimum          (-2147483648)
> +                               '0xc170000000000000', # -16777216.0
> +                               '0xc014000000000000', # -5.0
> +                               '0xbfff25ce60000000', # -1.9467300176620483
> +                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
> +                               #'0x0000000000000000', # Minimum                 (+0)         -- Already checked
> +                               '0x3fff25ce60000000', # +1.9467300176620483
> +                               '0x4014000000000000', # +5.0
> +                               '0x4170000000000000', # +16777216.0
> +                               '0x41dfffffffc00000'] # Maximum          (+2147483647)
> +
> +DOUBLE_BOOL_VALUES          = [#'0x8010000000000000', # Minimum negative True value -- Already checked
> +                               #'0x0000000000000000', # False                       -- Already checked
> +                               #'0x0010000000000000', # Minimum positive True value -- Already checked
> +                              ]
> +
> +FLOAT_INFS                  = ['0xff800000', # -inf
> +                               '0x7f800000'] # +inf
> +
> +FLOAT_NEG_ZERO              = ['0x80000000'] # Negative underflow (-0.0)
> +
> +FLOAT_POS_ZERO              = ['0x00000000'] # Positive underflow (+0.0)
> +
> +FLOAT_VALUES                = ['0xff7fffff', # Negative maximum normalized
> +                               '0xcb800000', # -16777216.0
> +                               '0xc0a00000', # -5.0
> +                               '0xbff92e73', # -1.9467300176620483
> +                               '0x80800000', # Negative minimum normalized
> +                               #'0x807fffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
> +                               #'0x80000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
> +                               #'0x00000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
> +                               #'0x007fffff', # Positive maximum denormalized -- Denormalized may be flushed to 0
> +                               '0x00800000', # Positive minimum normalized
> +                               '0x3ff92e73', # +1.9467300176620483
> +                               '0x40a00000', # +5.0
> +                               '0x4b800000', # +16777216.0
> +                               '0x7f7fffff'] # Positive maximum normalized
> +
> +UINT_VALUES                 = ['0', # Minimum
> +                               '5',
> +                               '2147483647', # Signed int low frontier
> +                               '2147483648', # Signed int up frontier
> +                               '4294967295'] # Maximum
> +
> +INT_VALUES                  = ['-2147483648', # Minimum
> +                               '-5',
> +                               '-1',
> +                               '0',
> +                               '1',
> +                               '5',
> +                               '2147483647'] # Maximum
> +
> +BOOL_VALUES                 = ['0', # False
> +                               '1'] # True
> +# pylint: enable=bad-whitespace,line-too-long,bad-continuation
> +
> +def get_dir_name(ver, test_type):
> +    """Returns the directory name to save tests given a GLSL version and a
> +       test type.
> +    """
> +
> +    assert isinstance(ver, str)
> +    assert isinstance(test_type, str)
> +    if ver.startswith('GL_'):
> +        feature_dir = ver[3:].lower()
> +    else:
> +        feature_dir = 'glsl-{}.{}'.format(ver[0], ver[1:])
> +
> +    return os.path.join('spec', feature_dir, test_type,
> +                        'conversion')
> +
> +
> +class TestTuple(object):
> +    """A float64 derived and other type derived tuple to generate the
> +       needed conversion tests.
> +    """
> +
> +    @staticmethod
> +    def float_to_hex(fvalue):
> +        """Returns the hexadecimal representation from a float32 value."""
> +        assert isinstance(fvalue, np.float32)
> +        return hex(struct.unpack('<I', struct.pack('<f', fvalue))[0])
> +
> +    @staticmethod
> +    def double_to_hex(fvalue):
> +        """Returns the hexadecimal representation from a float64 value."""
> +        assert isinstance(fvalue, float)
> +        return hex(struct.unpack('<Q', struct.pack('<d', fvalue))[0]).rstrip("L")
> +
> +    @staticmethod
> +    def hex_to_float(hstr):
> +        """Returns a float32 value from its hexadecimal representation."""
> +        assert isinstance(hstr, str)
> +        return struct.unpack('<f', struct.pack('<I', int(hstr, 16)))[0]
> +
> +    @staticmethod
> +    def hex_to_double(hstr):
> +        """Returns a float64 value from its hexadecimal representation."""
> +
> +        assert isinstance(hstr, str)
> +        return struct.unpack('<d', struct.pack('<Q', int(hstr, 16)))[0]
> +
> +    @staticmethod
> +    def float_hex_to_double_hex(hstr):
> +        """Returns the float64 hexadecimal representation from a float32
> +           hexadecimal representation.
> +        """
> +        assert isinstance(hstr, str)
> +        double_value = TestTuple.hex_to_float(hstr)
> +        return TestTuple.double_to_hex(double_value)
> +
> +    @staticmethod
> +    def float_hex_to_inv_double_hex(hstr):
> +        """Returns the inverted float64 hexadecimal representation from a
> +           float32 hexadecimal representation.
> +        """
> +        assert isinstance(hstr, str)
> +        temp = TestTuple.hex_to_float(hstr)
> +        double_value = np.divide(1.0, temp)
> +        return TestTuple.double_to_hex(double_value)
> +
> +    @staticmethod
> +    def int_str_to_double_str(istr):
> +        """Returns a float64 string from an int32 string."""
> +        assert isinstance(istr, str)
> +        return str(float(istr))
> +
> +    @staticmethod
> +    def double_hex_to_bool_str(hstr):
> +        """Returns a bool string from a float64 hexadecimal representation."""
> +        assert isinstance(hstr, str)
> +        bool_double = TestTuple.hex_to_double(hstr)
> +        return '1' if bool_double != 0.0 else '0'
> +
> +    @staticmethod
> +    def double_hex_to_int_str(hstr):
> +        """Returns an int32 string from a float64 hexadecimal
> +           representation.
> +        """
> +        assert isinstance(hstr, str)
> +        int_double = TestTuple.hex_to_double(hstr)
> +        if int_double > np.iinfo(np.dtype('int32')).max:
> +            return str(np.iinfo(np.dtype('int32')).max)
> +        if int_double < np.iinfo(np.dtype('int32')).min:
> +            return str(np.iinfo(np.dtype('int32')).min)
> +        return str(int(int_double))
> +
> +    @staticmethod
> +    def double_hex_to_uint_str(hstr):
> +        """Returns an uint32 string from a float64 hexadecimal
> +           representation.
> +        """
> +        assert isinstance(hstr, str)
> +        uint_double = TestTuple.hex_to_double(hstr)
> +        if uint_double > np.iinfo(np.dtype('uint32')).max:
> +            return str(np.iinfo(np.dtype('uint32')).max)
> +        if uint_double < np.iinfo(np.dtype('uint32')).min:
> +            return str(np.iinfo(np.dtype('uint32')).min)
> +        return str(int(uint_double))
> +
> +    @staticmethod
> +    def double_hex_to_float_hex(hstr):
> +        """Returns the float32 hexadecimal representation from a float64
> +           hexadecimal representation.
> +        """
> +        assert isinstance(hstr, str)
> +        float_double = np.float32(TestTuple.hex_to_double(hstr))
> +        return TestTuple.float_to_hex(float_double)
> +
> +    @staticmethod
> +    def double_hex_to_inv_float_hex(hstr):
> +        """Returns the inverted float32 hexadecimal representation from a
> +           float64 hexadecimal representation.
> +        """
> +        assert isinstance(hstr, str)
> +        temp = np.divide(1.0, TestTuple.hex_to_double(hstr))
> +        float_double = np.float32(temp)
> +        return TestTuple.float_to_hex(float_double)
> +
> +    def __init__(self, ver, stage,
> +                 first_dimension, second_dimension,
> +                 basic_type, names_only):
> +        assert stage in ('vert', 'geom', 'frag')
> +        assert first_dimension in ('1', '2', '3', '4')
> +        assert second_dimension in ('1', '2', '3', '4')
> +        assert isinstance(names_only, bool)
> +
> +        self._ver = ver
> +        self._stage = stage
> +        self._basic_type = basic_type
> +        self._names_only = names_only
> +        self._double_type = ''
> +        self._conversion_type = ''
> +        self._uniform_type = ''
> +        self._amount = int(first_dimension) * int(second_dimension)
> +        self._filenames = []
> +
> +        if first_dimension != '1':
> +            dimensional_type = 'mat' + first_dimension
> +            if first_dimension != second_dimension:
> +                dimensional_type += 'x' + second_dimension
> +        elif second_dimension != '1':
> +            dimensional_type = 'vec' + second_dimension
> +        else:
> +            dimensional_type = ''
> +
> +        if dimensional_type == '':
> +            if basic_type == 'b':
> +                self._conversion_type = 'bool'
> +                self._uniform_type = 'int'
> +            elif basic_type == 'i':
> +                self._conversion_type = 'int'
> +            elif basic_type == 'u':
> +                self._conversion_type = 'uint'
> +            elif basic_type == 'f':
> +                self._conversion_type = 'float'
> +            self._double_type = 'double'
> +            if self._uniform_type == '':
> +                self._uniform_type = self._conversion_type
> +        else:
> +            self._conversion_type = (basic_type if basic_type != 'f' else '') + dimensional_type
> +            if basic_type == 'b':
> +                self._uniform_type = 'i' + dimensional_type
> +            else:
> +                self._uniform_type = self._conversion_type
> +            self._double_type = 'd' + dimensional_type
> +
> +    @abc.abstractmethod
> +    def _gen_to_double(self):
> +        """Generates the test files for conversions to float64."""
> +
> +    @abc.abstractmethod
> +    def _gen_from_double(self):
> +        """Generates the test files for conversions from float64."""
> +
> +    @property
> +    def filenames(self):
> +        """Returns the test file names this tuple will generate."""
> +        if self._filenames == []:
> +            tmp = self._names_only
> +            self._names_only = True
> +            self.generate_test_files()
> +            self._names_only = tmp
> +        return self._filenames
> +
> +    def generate_test_files(self):
> +        """Generate the GLSL parser tests."""
> +        self._filenames = []
> +
> +        self._gen_to_double()
> +        self._gen_from_double()
> +
> +
> +class RegularTestTuple(TestTuple):
> +    """Derived class for conversion tests using regular values within the
> +       edges of the used types.
> +    """
> +
> +    @staticmethod
> +    def all_tests(names_only):
> +        """Returns all the possible contained conversion test instances."""
> +
> +        assert isinstance(names_only, bool)
> +        stages = ['vert', 'geom', 'frag']
> +        dimensions = ['1', '2', '3', '4']
> +        basic_types = ['b', 'u', 'i', 'f']
> +        glsl_ver = ['GL_ARB_gpu_shader_fp64', '400']
> +
> +        if not names_only:
> +            test_types = ['compiler', 'execution']
> +            for ver, test_type in itertools.product(glsl_ver, test_types):
> +                utils.safe_makedirs(get_dir_name(ver, test_type))
> +
> +        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
> +                glsl_ver,
> +                stages,
> +                dimensions,
> +                dimensions,
> +                basic_types):
> +            if not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f')):
> +                yield RegularTestTuple(ver, stage,
> +                                       first_dimension, second_dimension,
> +                                       basic_type, names_only)
> +
> +    def __init__(self, ver, stage,
> +                 first_dimension, second_dimension,
> +                 basic_type, names_only):
> +        assert ver in ('GL_ARB_gpu_shader_fp64', '400')
> +        assert basic_type in ('b', 'u', 'i', 'f')
> +        assert not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f'))
> +        super(RegularTestTuple, self).__init__(ver, stage,
> +                                               first_dimension, second_dimension,
> +                                               basic_type, names_only)
> +
> +    def _gen_comp_test(self, from_type, to_type, converted_from):
> +        filename = os.path.join(
> +            get_dir_name(self._ver, 'compiler'),
> +            '{}-conversion-implicit-{}-{}-bad.{}'.format(self._stage, from_type, to_type,
> +                                                         self._stage))
> +
> +        self._filenames.append(filename)
> +
> +        if not self._names_only:
> +            with open(filename, 'w') as test_file:
> +                test_file.write(TEMPLATES.get_template(
> +                    'compiler.{}.mako'.format(self._stage)).render_unicode(
> +                        ver=self._ver,
> +                        from_type=from_type,
> +                        to_type=to_type,
> +                        converted_from=converted_from))
> +
> +    def _gen_exec_test(self, from_type, to_type,
> +                       uniform_from_type, uniform_to_type,
> +                       explicit, converted_from, conversions):
> +        filename = os.path.join(
> +            get_dir_name(self._ver, 'execution'),
> +            '{}-conversion-{}-{}-{}.shader_test'.format(self._stage, explicit,
> +                                                        from_type, to_type))
> +
> +        self._filenames.append(filename)
> +
> +        if not self._names_only:
> +            with open(filename, 'w') as test_file:
> +                test_file.write(TEMPLATES.get_template(
> +                    'execution.{}.shader_test.mako'.format(self._stage)).render_unicode(
> +                        ver=self._ver,
> +                        amount=self._amount,
> +                        from_type=from_type,
> +                        to_type=to_type,
> +                        converted_from=converted_from,
> +                        uniform_from_type=uniform_from_type,
> +                        uniform_to_type=uniform_to_type,
> +                        conversions=conversions))
> +
> +    def _gen_to_double(self):
> +        converted_from = 'from'
> +        explicit = 'implicit'
> +
> +        if self._basic_type == 'b':
> +            explicit = 'explicit'
> +            self._gen_comp_test(self._conversion_type, self._double_type,
> +                                converted_from)
> +            converted_from = self._double_type + '(from)'
> +            conversion_values = BOOL_VALUES
> +            conversion_function = TestTuple.int_str_to_double_str
> +        elif self._basic_type == 'i':
> +            conversion_values = INT_VALUES
> +            conversion_function = TestTuple.int_str_to_double_str
> +        elif self._basic_type == 'u':
> +            conversion_values = UINT_VALUES
> +            conversion_function = TestTuple.int_str_to_double_str
> +        elif self._basic_type == 'f':
> +            conversion_values = FLOAT_INFS + FLOAT_NEG_ZERO + FLOAT_POS_ZERO + FLOAT_VALUES
> +            conversion_function = TestTuple.float_hex_to_double_hex
> +
> +        conversions = []
> +        for value in conversion_values:
> +            to_value = conversion_function(value)
> +            item = {'from': value, 'to': to_value}
> +            conversions.append(item)
> +
> +        self._gen_exec_test(self._conversion_type, self._double_type,
> +                            self._uniform_type, self._double_type,
> +                            explicit, converted_from, conversions)
> +
> +    def _gen_from_double(self):
> +        converted_from = 'from'
> +        self._gen_comp_test(self._double_type, self._conversion_type,
> +                            converted_from)
> +
> +        converted_from = self._conversion_type + '(from)'
> +        explicit = 'explicit'
> +
> +        if self._basic_type == 'b':
> +            conversion_values = DOUBLE_INFS + DOUBLE_NORMAL_VALUES + DOUBLE_BOOL_VALUES
> +            conversion_function = TestTuple.double_hex_to_bool_str
> +        elif self._basic_type == 'i':
> +            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_INT_VALUES
> +            conversion_function = TestTuple.double_hex_to_int_str
> +        elif self._basic_type == 'u':
> +            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_UINT_VALUES
> +            conversion_function = TestTuple.double_hex_to_uint_str
> +        elif self._basic_type == 'f':
> +            conversion_values = DOUBLE_INFS + DOUBLE_FLOAT_INFS + DOUBLE_FLOAT_VALUES
> +            conversion_function = TestTuple.double_hex_to_float_hex
> +
> +        conversions = []
> +        for value in DOUBLE_NEG_ZERO + DOUBLE_POS_ZERO + conversion_values:
> +            to_value = conversion_function(value)
> +            item = {'from': value, 'to': to_value}
> +            conversions.append(item)
> +
> +        self._gen_exec_test(self._double_type, self._conversion_type,
> +                            self._double_type, self._uniform_type,
> +                            explicit, converted_from, conversions)
> +
> +
> +class ZeroSignTestTuple(TestTuple):
> +    """Derived class for conversion tests using the float32 and float64
> +       +/-0.0 values.
> +    """
> +
> +    @staticmethod
> +    def all_tests(names_only):
> +        """Returns all the possible zero sign conversion test instances."""
> +
> +        assert isinstance(names_only, bool)
> +        stages = ['vert', 'geom', 'frag']
> +        dimensions = ['1', '2', '3', '4']
> +        basic_types = ['f']
> +        glsl_ver = ['410', '420']
> +
> +        if not names_only:
> +            for ver in glsl_ver:
> +                utils.safe_makedirs(get_dir_name(ver, 'execution'))
> +
> +        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
> +                glsl_ver,
> +                stages,
> +                dimensions,
> +                dimensions,
> +                basic_types):
> +            if not (first_dimension != '1' and second_dimension == '1'):
> +                yield ZeroSignTestTuple(ver, stage,
> +                                        first_dimension, second_dimension,
> +                                        basic_type, names_only)
> +
> +    def __init__(self, ver, stage,
> +                 first_dimension, second_dimension,
> +                 basic_type, names_only):
> +        assert ver in ('410', '420')
> +        assert basic_type == 'f'
> +        assert not (first_dimension != '1' and second_dimension == '1')
> +        super(ZeroSignTestTuple, self).__init__(ver, stage,
> +                                                first_dimension, second_dimension,
> +                                                basic_type, names_only)
> +
> +    def __gen_zero_sign_exec_test(self, from_type, to_type,
> +                                  uniform_from_type, uniform_to_type,
> +                                  explicit, converted_from, conversions):
> +        filename = os.path.join(
> +            get_dir_name(self._ver, 'execution'),
> +            '{}-conversion-{}-{}-{}-zero-sign.shader_test'.format(self._stage, explicit,
> +                                                                  from_type, to_type))
> +
> +        self._filenames.append(filename)
> +
> +        if not self._names_only:
> +            with open(filename, 'w') as test_file:
> +                test_file.write(TEMPLATES.get_template(
> +                    'execution-zero-sign.{}.shader_test.mako'.format(
> +                        self._stage)).render_unicode(
> +                            ver=self._ver,
> +                            amount=self._amount,
> +                            from_type=from_type,
> +                            to_type=to_type,
> +                            converted_from=converted_from,
> +                            uniform_from_type=uniform_from_type,
> +                            uniform_to_type=uniform_to_type,
> +                            conversions=conversions))
> +
> +    def _gen_to_double(self):
> +        if self._ver == '410':
> +            conversion_values = FLOAT_POS_ZERO
> +        elif self._ver == '420':
> +            conversion_values = FLOAT_NEG_ZERO
> +
> +        conversions = []
> +        for value in conversion_values:
> +            to_value = TestTuple.float_hex_to_inv_double_hex(value)
> +            item = {'from': value, 'to': to_value}
> +            conversions.append(item)
> +
> +        self.__gen_zero_sign_exec_test(self._conversion_type, self._double_type,
> +                                       self._uniform_type, self._double_type,
> +                                       'implicit', 'from', conversions)
> +
> +    def _gen_from_double(self):
> +        if self._ver == '410':
> +            conversion_values = DOUBLE_POS_ZERO
> +        elif self._ver == '420':
> +            conversion_values = DOUBLE_NEG_ZERO
> +
> +        conversions = []
> +        for value in conversion_values:
> +            to_value = TestTuple.double_hex_to_inv_float_hex(value)
> +            item = {'from': value, 'to': to_value}
> +            conversions.append(item)
> +
> +        self.__gen_zero_sign_exec_test(self._double_type, self._conversion_type,
> +                                       self._double_type, self._uniform_type,
> +                                       'explicit', self._conversion_type + '(from)', conversions)
> +
> +
> +def main():
> +    """Main function."""
> +
> +    parser = argparse.ArgumentParser(
> +        description="Generate shader tests that check the conversions from and "
> +        "to fp64")
> +    parser.add_argument(
> +        '--names-only',
> +        dest='names_only',
> +        action='store_true',
> +        default=False,
> +        help="Don't output files, just generate a list of filenames to stdout")
> +    args = parser.parse_args()
> +
> +    np.seterr(divide='ignore')
> +
> +    for test in (list(RegularTestTuple.all_tests(args.names_only)) +
> +                 list(ZeroSignTestTuple.all_tests(args.names_only))):
> +        test.generate_test_files()
> +        for filename in test.filenames:
> +            print(filename)
> +
> +
> +if __name__ == '__main__':
> +    main()
> diff --git a/generated_tests/gen_conversion_fp64.py b/generated_tests/gen_conversion_fp64.py
> deleted file mode 100644
> index fca3b17..0000000
> --- a/generated_tests/gen_conversion_fp64.py
> +++ /dev/null
> @@ -1,605 +0,0 @@
> -# coding=utf-8
> -#
> -# Copyright © 2016 Intel Corporation
> -#
> -# Permission is hereby granted, free of charge, to any person obtaining a
> -# copy of this software and associated documentation files (the "Software"),
> -# to deal in the Software without restriction, including without limitation
> -# the rights to use, copy, modify, merge, publish, distribute, sublicense,
> -# and/or sell copies of the Software, and to permit persons to whom the
> -# Software is furnished to do so, subject to the following conditions:
> -#
> -# The above copyright notice and this permission notice (including the next
> -# paragraph) shall be included in all copies or substantial portions of the
> -# Software.
> -#
> -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> -# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> -# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> -# DEALINGS IN THE SOFTWARE.
> -
> -"""Generate fp64 types conversion tests."""
> -
> -from __future__ import print_function, division, absolute_import
> -import abc
> -import argparse
> -import itertools
> -import os
> -import struct
> -
> -import numpy as np
> -
> -from templates import template_dir
> -from modules import utils
> -
> -TEMPLATES = template_dir(os.path.basename(os.path.splitext(__file__)[0]))
> -
> -# pylint: disable=bad-whitespace,line-too-long,bad-continuation
> -DOUBLE_INFS                 = ['0xfff0000000000000', # -inf
> -                               '0x7ff0000000000000'] # +inf
> -
> -DOUBLE_NEG_ZERO             = ['0x8000000000000000'] # Negative underflow (-0.0)
> -
> -DOUBLE_POS_ZERO             = ['0x0000000000000000'] # Positive underflow (+0.0)
> -
> -# Double values causing an underflow to zero in any other type
> -DOUBLE_DENORMAL_VALUES      = ['0x800fffffffffffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
> -                               '0x8000000000000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
> -                               '0x0000000000000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
> -                               '0x000fffffffffffff'] # Positive maximum denormalized -- Denormalized may be flushed to 0
> -
> -DOUBLE_NORMAL_VALUES        = ['0x8010000000000000', # Negative minimum normalized
> -                               '0x0010000000000000'] # Positive minimum normalized
> -
> -# Double +/-inf
> -DOUBLE_FLOAT_INFS           = ['0xc7effffff0000000', # Negative overflow (-inf)
> -                               '0x47effffff0000000'] # Positive overflow (+inf)
> -
> -DOUBLE_FLOAT_VALUES         = ['0xc7efffffefffffff', # Negative maximum normalized
> -                               '0xc170000000000000', # -16777216.0
> -                               '0xc014000000000000', # -5.0
> -                               '0xbfff25ce60000000', # -1.9467300176620483
> -                               '0xb80fffffe0000000', # Negative minimum normalized
> -                               '0xb69fffffffffffff', # Negative underflow
> -                               '0x369fffffffffffff', # Positive underflow
> -                               '0x380fffffe0000000', # Positive minimum normalized
> -                               '0x3fff25ce60000000', # +1.9467300176620483
> -                               '0x4014000000000000', # +5.0
> -                               '0x4170000000000000', # +16777216.0
> -                               '0x47efffffefffffff'] # Positive maximum normalized
> -
> -DOUBLE_UINT_VALUES          = ['0xbfeccccccccccccd', # -0.9
> -                               #'0x8010000000000000', # Negative minimum normalized          -- Already checked
> -                               #'0x800fffffffffffff', # Negative maximum denormalized        -- Already checked
> -                               #'0x8000000000000001', # Negative minimum denormalized        -- Already checked
> -                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
> -                               #'0x0000000000000000', # Positive minimum        (+0)         -- Already checked
> -                               '0x3fff25ce60000000', # +1.9467300176620483
> -                               '0x4014000000000000', # +5.0
> -                               '0x4170000000000000', # +16777216.0
> -                               '0x41dfffffffc00000', # Signed int low frontier (+2147483647)
> -                               '0x41e0000000000000', # Signed int up frontier  (+2147483648)
> -                               '0x41efffffffe00000'] # Maximum                 (+4294967295)
> -
> -DOUBLE_INT_VALUES           = ['0xc1e0000000000000', # Minimum          (-2147483648)
> -                               '0xc170000000000000', # -16777216.0
> -                               '0xc014000000000000', # -5.0
> -                               '0xbfff25ce60000000', # -1.9467300176620483
> -                               #'0x8000000000000000', # Negative minimum        (-0)         -- Already checked
> -                               #'0x0000000000000000', # Minimum                 (+0)         -- Already checked
> -                               '0x3fff25ce60000000', # +1.9467300176620483
> -                               '0x4014000000000000', # +5.0
> -                               '0x4170000000000000', # +16777216.0
> -                               '0x41dfffffffc00000'] # Maximum          (+2147483647)
> -
> -DOUBLE_BOOL_VALUES          = [#'0x8010000000000000', # Minimum negative True value -- Already checked
> -                               #'0x0000000000000000', # False                       -- Already checked
> -                               #'0x0010000000000000', # Minimum positive True value -- Already checked
> -                              ]
> -
> -FLOAT_INFS                  = ['0xff800000', # -inf
> -                               '0x7f800000'] # +inf
> -
> -FLOAT_NEG_ZERO              = ['0x80000000'] # Negative underflow (-0.0)
> -
> -FLOAT_POS_ZERO              = ['0x00000000'] # Positive underflow (+0.0)
> -
> -FLOAT_VALUES                = ['0xff7fffff', # Negative maximum normalized
> -                               '0xcb800000', # -16777216.0
> -                               '0xc0a00000', # -5.0
> -                               '0xbff92e73', # -1.9467300176620483
> -                               '0x80800000', # Negative minimum normalized
> -                               #'0x807fffff', # Negative maximum denormalized -- Denormalized may be flushed to 0
> -                               #'0x80000001', # Negative minimum denormalized -- Denormalized may be flushed to 0
> -                               #'0x00000001', # Positive minimum denormalized -- Denormalized may be flushed to 0
> -                               #'0x007fffff', # Positive maximum denormalized -- Denormalized may be flushed to 0
> -                               '0x00800000', # Positive minimum normalized
> -                               '0x3ff92e73', # +1.9467300176620483
> -                               '0x40a00000', # +5.0
> -                               '0x4b800000', # +16777216.0
> -                               '0x7f7fffff'] # Positive maximum normalized
> -
> -UINT_VALUES                 = ['0', # Minimum
> -                               '5',
> -                               '2147483647', # Signed int low frontier
> -                               '2147483648', # Signed int up frontier
> -                               '4294967295'] # Maximum
> -
> -INT_VALUES                  = ['-2147483648', # Minimum
> -                               '-5',
> -                               '-1',
> -                               '0',
> -                               '1',
> -                               '5',
> -                               '2147483647'] # Maximum
> -
> -BOOL_VALUES                 = ['0', # False
> -                               '1'] # True
> -# pylint: enable=bad-whitespace,line-too-long,bad-continuation
> -
> -def get_dir_name(ver, test_type):
> -    """Returns the directory name to save tests given a GLSL version and a
> -       test type.
> -    """
> -
> -    assert isinstance(ver, str)
> -    assert isinstance(test_type, str)
> -    if ver.startswith('GL_'):
> -        feature_dir = ver[3:].lower()
> -    else:
> -        feature_dir = 'glsl-{}.{}'.format(ver[0], ver[1:])
> -
> -    return os.path.join('spec', feature_dir, test_type,
> -                        'conversion')
> -
> -
> -class TestTuple(object):
> -    """A float64 derived and other type derived tuple to generate the
> -       needed conversion tests.
> -    """
> -
> -    @staticmethod
> -    def float_to_hex(fvalue):
> -        """Returns the hexadecimal representation from a float32 value."""
> -        assert isinstance(fvalue, np.float32)
> -        return hex(struct.unpack('<I', struct.pack('<f', fvalue))[0])
> -
> -    @staticmethod
> -    def double_to_hex(fvalue):
> -        """Returns the hexadecimal representation from a float64 value."""
> -        assert isinstance(fvalue, float)
> -        return hex(struct.unpack('<Q', struct.pack('<d', fvalue))[0]).rstrip("L")
> -
> -    @staticmethod
> -    def hex_to_float(hstr):
> -        """Returns a float32 value from its hexadecimal representation."""
> -        assert isinstance(hstr, str)
> -        return struct.unpack('<f', struct.pack('<I', int(hstr, 16)))[0]
> -
> -    @staticmethod
> -    def hex_to_double(hstr):
> -        """Returns a float64 value from its hexadecimal representation."""
> -
> -        assert isinstance(hstr, str)
> -        return struct.unpack('<d', struct.pack('<Q', int(hstr, 16)))[0]
> -
> -    @staticmethod
> -    def float_hex_to_double_hex(hstr):
> -        """Returns the float64 hexadecimal representation from a float32
> -           hexadecimal representation.
> -        """
> -        assert isinstance(hstr, str)
> -        double_value = TestTuple.hex_to_float(hstr)
> -        return TestTuple.double_to_hex(double_value)
> -
> -    @staticmethod
> -    def float_hex_to_inv_double_hex(hstr):
> -        """Returns the inverted float64 hexadecimal representation from a
> -           float32 hexadecimal representation.
> -        """
> -        assert isinstance(hstr, str)
> -        temp = TestTuple.hex_to_float(hstr)
> -        double_value = np.divide(1.0, temp)
> -        return TestTuple.double_to_hex(double_value)
> -
> -    @staticmethod
> -    def int_str_to_double_str(istr):
> -        """Returns a float64 string from an int32 string."""
> -        assert isinstance(istr, str)
> -        return str(float(istr))
> -
> -    @staticmethod
> -    def double_hex_to_bool_str(hstr):
> -        """Returns a bool string from a float64 hexadecimal representation."""
> -        assert isinstance(hstr, str)
> -        bool_double = TestTuple.hex_to_double(hstr)
> -        return '1' if bool_double != 0.0 else '0'
> -
> -    @staticmethod
> -    def double_hex_to_int_str(hstr):
> -        """Returns an int32 string from a float64 hexadecimal
> -           representation.
> -        """
> -        assert isinstance(hstr, str)
> -        int_double = TestTuple.hex_to_double(hstr)
> -        if int_double > np.iinfo(np.dtype('int32')).max:
> -            return str(np.iinfo(np.dtype('int32')).max)
> -        if int_double < np.iinfo(np.dtype('int32')).min:
> -            return str(np.iinfo(np.dtype('int32')).min)
> -        return str(int(int_double))
> -
> -    @staticmethod
> -    def double_hex_to_uint_str(hstr):
> -        """Returns an uint32 string from a float64 hexadecimal
> -           representation.
> -        """
> -        assert isinstance(hstr, str)
> -        uint_double = TestTuple.hex_to_double(hstr)
> -        if uint_double > np.iinfo(np.dtype('uint32')).max:
> -            return str(np.iinfo(np.dtype('uint32')).max)
> -        if uint_double < np.iinfo(np.dtype('uint32')).min:
> -            return str(np.iinfo(np.dtype('uint32')).min)
> -        return str(int(uint_double))
> -
> -    @staticmethod
> -    def double_hex_to_float_hex(hstr):
> -        """Returns the float32 hexadecimal representation from a float64
> -           hexadecimal representation.
> -        """
> -        assert isinstance(hstr, str)
> -        float_double = np.float32(TestTuple.hex_to_double(hstr))
> -        return TestTuple.float_to_hex(float_double)
> -
> -    @staticmethod
> -    def double_hex_to_inv_float_hex(hstr):
> -        """Returns the inverted float32 hexadecimal representation from a
> -           float64 hexadecimal representation.
> -        """
> -        assert isinstance(hstr, str)
> -        temp = np.divide(1.0, TestTuple.hex_to_double(hstr))
> -        float_double = np.float32(temp)
> -        return TestTuple.float_to_hex(float_double)
> -
> -    def __init__(self, ver, stage,
> -                 first_dimension, second_dimension,
> -                 basic_type, names_only):
> -        assert stage in ('vert', 'geom', 'frag')
> -        assert first_dimension in ('1', '2', '3', '4')
> -        assert second_dimension in ('1', '2', '3', '4')
> -        assert isinstance(names_only, bool)
> -
> -        self._ver = ver
> -        self._stage = stage
> -        self._basic_type = basic_type
> -        self._names_only = names_only
> -        self._double_type = ''
> -        self._conversion_type = ''
> -        self._uniform_type = ''
> -        self._amount = int(first_dimension) * int(second_dimension)
> -        self._filenames = []
> -
> -        if first_dimension != '1':
> -            dimensional_type = 'mat' + first_dimension
> -            if first_dimension != second_dimension:
> -                dimensional_type += 'x' + second_dimension
> -        elif second_dimension != '1':
> -            dimensional_type = 'vec' + second_dimension
> -        else:
> -            dimensional_type = ''
> -
> -        if dimensional_type == '':
> -            if basic_type == 'b':
> -                self._conversion_type = 'bool'
> -                self._uniform_type = 'int'
> -            elif basic_type == 'i':
> -                self._conversion_type = 'int'
> -            elif basic_type == 'u':
> -                self._conversion_type = 'uint'
> -            elif basic_type == 'f':
> -                self._conversion_type = 'float'
> -            self._double_type = 'double'
> -            if self._uniform_type == '':
> -                self._uniform_type = self._conversion_type
> -        else:
> -            self._conversion_type = (basic_type if basic_type != 'f' else '') + dimensional_type
> -            if basic_type == 'b':
> -                self._uniform_type = 'i' + dimensional_type
> -            else:
> -                self._uniform_type = self._conversion_type
> -            self._double_type = 'd' + dimensional_type
> -
> -    @abc.abstractmethod
> -    def _gen_to_double(self):
> -        """Generates the test files for conversions to float64."""
> -
> -    @abc.abstractmethod
> -    def _gen_from_double(self):
> -        """Generates the test files for conversions from float64."""
> -
> -    @property
> -    def filenames(self):
> -        """Returns the test file names this tuple will generate."""
> -        if self._filenames == []:
> -            tmp = self._names_only
> -            self._names_only = True
> -            self.generate_test_files()
> -            self._names_only = tmp
> -        return self._filenames
> -
> -    def generate_test_files(self):
> -        """Generate the GLSL parser tests."""
> -        self._filenames = []
> -
> -        self._gen_to_double()
> -        self._gen_from_double()
> -
> -
> -class RegularTestTuple(TestTuple):
> -    """Derived class for conversion tests using regular values within the
> -       edges of the used types.
> -    """
> -
> -    @staticmethod
> -    def all_tests(names_only):
> -        """Returns all the possible contained conversion test instances."""
> -
> -        assert isinstance(names_only, bool)
> -        stages = ['vert', 'geom', 'frag']
> -        dimensions = ['1', '2', '3', '4']
> -        basic_types = ['b', 'u', 'i', 'f']
> -        glsl_ver = ['GL_ARB_gpu_shader_fp64', '400']
> -
> -        if not names_only:
> -            test_types = ['compiler', 'execution']
> -            for ver, test_type in itertools.product(glsl_ver, test_types):
> -                utils.safe_makedirs(get_dir_name(ver, test_type))
> -
> -        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
> -                glsl_ver,
> -                stages,
> -                dimensions,
> -                dimensions,
> -                basic_types):
> -            if not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f')):
> -                yield RegularTestTuple(ver, stage,
> -                                       first_dimension, second_dimension,
> -                                       basic_type, names_only)
> -
> -    def __init__(self, ver, stage,
> -                 first_dimension, second_dimension,
> -                 basic_type, names_only):
> -        assert ver in ('GL_ARB_gpu_shader_fp64', '400')
> -        assert basic_type in ('b', 'u', 'i', 'f')
> -        assert not (first_dimension != '1' and (second_dimension == '1' or basic_type != 'f'))
> -        super(RegularTestTuple, self).__init__(ver, stage,
> -                                               first_dimension, second_dimension,
> -                                               basic_type, names_only)
> -
> -    def _gen_comp_test(self, from_type, to_type, converted_from):
> -        filename = os.path.join(
> -            get_dir_name(self._ver, 'compiler'),
> -            '{}-conversion-implicit-{}-{}-bad.{}'.format(self._stage, from_type, to_type,
> -                                                         self._stage))
> -
> -        self._filenames.append(filename)
> -
> -        if not self._names_only:
> -            with open(filename, 'w') as test_file:
> -                test_file.write(TEMPLATES.get_template(
> -                    'compiler.{}.mako'.format(self._stage)).render_unicode(
> -                        ver=self._ver,
> -                        from_type=from_type,
> -                        to_type=to_type,
> -                        converted_from=converted_from))
> -
> -    def _gen_exec_test(self, from_type, to_type,
> -                       uniform_from_type, uniform_to_type,
> -                       explicit, converted_from, conversions):
> -        filename = os.path.join(
> -            get_dir_name(self._ver, 'execution'),
> -            '{}-conversion-{}-{}-{}.shader_test'.format(self._stage, explicit,
> -                                                        from_type, to_type))
> -
> -        self._filenames.append(filename)
> -
> -        if not self._names_only:
> -            with open(filename, 'w') as test_file:
> -                test_file.write(TEMPLATES.get_template(
> -                    'execution.{}.shader_test.mako'.format(self._stage)).render_unicode(
> -                        ver=self._ver,
> -                        amount=self._amount,
> -                        from_type=from_type,
> -                        to_type=to_type,
> -                        converted_from=converted_from,
> -                        uniform_from_type=uniform_from_type,
> -                        uniform_to_type=uniform_to_type,
> -                        conversions=conversions))
> -
> -    def _gen_to_double(self):
> -        converted_from = 'from'
> -        explicit = 'implicit'
> -
> -        if self._basic_type == 'b':
> -            explicit = 'explicit'
> -            self._gen_comp_test(self._conversion_type, self._double_type,
> -                                converted_from)
> -            converted_from = self._double_type + '(from)'
> -            conversion_values = BOOL_VALUES
> -            conversion_function = TestTuple.int_str_to_double_str
> -        elif self._basic_type == 'i':
> -            conversion_values = INT_VALUES
> -            conversion_function = TestTuple.int_str_to_double_str
> -        elif self._basic_type == 'u':
> -            conversion_values = UINT_VALUES
> -            conversion_function = TestTuple.int_str_to_double_str
> -        elif self._basic_type == 'f':
> -            conversion_values = FLOAT_INFS + FLOAT_NEG_ZERO + FLOAT_POS_ZERO + FLOAT_VALUES
> -            conversion_function = TestTuple.float_hex_to_double_hex
> -
> -        conversions = []
> -        for value in conversion_values:
> -            to_value = conversion_function(value)
> -            item = {'from': value, 'to': to_value}
> -            conversions.append(item)
> -
> -        self._gen_exec_test(self._conversion_type, self._double_type,
> -                            self._uniform_type, self._double_type,
> -                            explicit, converted_from, conversions)
> -
> -    def _gen_from_double(self):
> -        converted_from = 'from'
> -        self._gen_comp_test(self._double_type, self._conversion_type,
> -                            converted_from)
> -
> -        converted_from = self._conversion_type + '(from)'
> -        explicit = 'explicit'
> -
> -        if self._basic_type == 'b':
> -            conversion_values = DOUBLE_INFS + DOUBLE_NORMAL_VALUES + DOUBLE_BOOL_VALUES
> -            conversion_function = TestTuple.double_hex_to_bool_str
> -        elif self._basic_type == 'i':
> -            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_INT_VALUES
> -            conversion_function = TestTuple.double_hex_to_int_str
> -        elif self._basic_type == 'u':
> -            conversion_values = DOUBLE_DENORMAL_VALUES + DOUBLE_NORMAL_VALUES + DOUBLE_UINT_VALUES
> -            conversion_function = TestTuple.double_hex_to_uint_str
> -        elif self._basic_type == 'f':
> -            conversion_values = DOUBLE_INFS + DOUBLE_FLOAT_INFS + DOUBLE_FLOAT_VALUES
> -            conversion_function = TestTuple.double_hex_to_float_hex
> -
> -        conversions = []
> -        for value in DOUBLE_NEG_ZERO + DOUBLE_POS_ZERO + conversion_values:
> -            to_value = conversion_function(value)
> -            item = {'from': value, 'to': to_value}
> -            conversions.append(item)
> -
> -        self._gen_exec_test(self._double_type, self._conversion_type,
> -                            self._double_type, self._uniform_type,
> -                            explicit, converted_from, conversions)
> -
> -
> -class ZeroSignTestTuple(TestTuple):
> -    """Derived class for conversion tests using the float32 and float64
> -       +/-0.0 values.
> -    """
> -
> -    @staticmethod
> -    def all_tests(names_only):
> -        """Returns all the possible zero sign conversion test instances."""
> -
> -        assert isinstance(names_only, bool)
> -        stages = ['vert', 'geom', 'frag']
> -        dimensions = ['1', '2', '3', '4']
> -        basic_types = ['f']
> -        glsl_ver = ['410', '420']
> -
> -        if not names_only:
> -            for ver in glsl_ver:
> -                utils.safe_makedirs(get_dir_name(ver, 'execution'))
> -
> -        for ver, stage, first_dimension, second_dimension, basic_type in itertools.product(
> -                glsl_ver,
> -                stages,
> -                dimensions,
> -                dimensions,
> -                basic_types):
> -            if not (first_dimension != '1' and second_dimension == '1'):
> -                yield ZeroSignTestTuple(ver, stage,
> -                                        first_dimension, second_dimension,
> -                                        basic_type, names_only)
> -
> -    def __init__(self, ver, stage,
> -                 first_dimension, second_dimension,
> -                 basic_type, names_only):
> -        assert ver in ('410', '420')
> -        assert basic_type == 'f'
> -        assert not (first_dimension != '1' and second_dimension == '1')
> -        super(ZeroSignTestTuple, self).__init__(ver, stage,
> -                                                first_dimension, second_dimension,
> -                                                basic_type, names_only)
> -
> -    def __gen_zero_sign_exec_test(self, from_type, to_type,
> -                                  uniform_from_type, uniform_to_type,
> -                                  explicit, converted_from, conversions):
> -        filename = os.path.join(
> -            get_dir_name(self._ver, 'execution'),
> -            '{}-conversion-{}-{}-{}-zero-sign.shader_test'.format(self._stage, explicit,
> -                                                                  from_type, to_type))
> -
> -        self._filenames.append(filename)
> -
> -        if not self._names_only:
> -            with open(filename, 'w') as test_file:
> -                test_file.write(TEMPLATES.get_template(
> -                    'execution-zero-sign.{}.shader_test.mako'.format(
> -                        self._stage)).render_unicode(
> -                            ver=self._ver,
> -                            amount=self._amount,
> -                            from_type=from_type,
> -                            to_type=to_type,
> -                            converted_from=converted_from,
> -                            uniform_from_type=uniform_from_type,
> -                            uniform_to_type=uniform_to_type,
> -                            conversions=conversions))
> -
> -    def _gen_to_double(self):
> -        if self._ver == '410':
> -            conversion_values = FLOAT_POS_ZERO
> -        elif self._ver == '420':
> -            conversion_values = FLOAT_NEG_ZERO
> -
> -        conversions = []
> -        for value in conversion_values:
> -            to_value = TestTuple.float_hex_to_inv_double_hex(value)
> -            item = {'from': value, 'to': to_value}
> -            conversions.append(item)
> -
> -        self.__gen_zero_sign_exec_test(self._conversion_type, self._double_type,
> -                                       self._uniform_type, self._double_type,
> -                                       'implicit', 'from', conversions)
> -
> -    def _gen_from_double(self):
> -        if self._ver == '410':
> -            conversion_values = DOUBLE_POS_ZERO
> -        elif self._ver == '420':
> -            conversion_values = DOUBLE_NEG_ZERO
> -
> -        conversions = []
> -        for value in conversion_values:
> -            to_value = TestTuple.double_hex_to_inv_float_hex(value)
> -            item = {'from': value, 'to': to_value}
> -            conversions.append(item)
> -
> -        self.__gen_zero_sign_exec_test(self._double_type, self._conversion_type,
> -                                       self._double_type, self._uniform_type,
> -                                       'explicit', self._conversion_type + '(from)', conversions)
> -
> -
> -def main():
> -    """Main function."""
> -
> -    parser = argparse.ArgumentParser(
> -        description="Generate shader tests that check the conversions from and "
> -        "to fp64")
> -    parser.add_argument(
> -        '--names-only',
> -        dest='names_only',
> -        action='store_true',
> -        default=False,
> -        help="Don't output files, just generate a list of filenames to stdout")
> -    args = parser.parse_args()
> -
> -    np.seterr(divide='ignore')
> -
> -    for test in (list(RegularTestTuple.all_tests(args.names_only)) +
> -                 list(ZeroSignTestTuple.all_tests(args.names_only))):
> -        test.generate_test_files()
> -        for filename in test.filenames:
> -            print(filename)
> -
> -
> -if __name__ == '__main__':
> -    main()
> diff --git a/generated_tests/templates/gen_conversion/base.mako b/generated_tests/templates/gen_conversion/base.mako
> new file mode 100644
> index 0000000..bcb479f
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/base.mako
> @@ -0,0 +1,12 @@
> +## coding=utf-8
> +<%def name="versioning()"><%
> +    if ver == 'GL_ARB_gpu_shader_fp64':
> +        glsl_version_int = '150'
> +    else:
> +        glsl_version_int = ver
> +
> +    glsl_version = '{}.{}'.format(glsl_version_int[0], glsl_version_int[1:3])
> +
> +    return (glsl_version, glsl_version_int)
> +%></%def>\
> +${next.body()}\
> diff --git a/generated_tests/templates/gen_conversion/compiler.frag.mako b/generated_tests/templates/gen_conversion/compiler.frag.mako
> new file mode 100644
> index 0000000..2ae22df
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/compiler.frag.mako
> @@ -0,0 +1,3 @@
> +## coding=utf-8
> +<%inherit file="compiler_base.mako"/>\
> +<%include file="shader.frag.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion/compiler.geom.mako b/generated_tests/templates/gen_conversion/compiler.geom.mako
> new file mode 100644
> index 0000000..1e2e340
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/compiler.geom.mako
> @@ -0,0 +1,3 @@
> +## coding=utf-8
> +<%inherit file="compiler_base.mako"/>\
> +<%include file="shader.geom.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion/compiler.vert.mako b/generated_tests/templates/gen_conversion/compiler.vert.mako
> new file mode 100644
> index 0000000..d9148f1
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/compiler.vert.mako
> @@ -0,0 +1,3 @@
> +## coding=utf-8
> +<%inherit file="compiler_base.mako"/>\
> +<%include file="shader.vert.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion/compiler_base.mako b/generated_tests/templates/gen_conversion/compiler_base.mako
> new file mode 100644
> index 0000000..96ecc36
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/compiler_base.mako
> @@ -0,0 +1,25 @@
> +## coding=utf-8
> +<%inherit file="base.mako"/>\
> +<%
> +    (glsl_version, glsl_version_int) = self.versioning()
> +%>\
> +/* [config]
> + * expect_result: fail
> + * glsl_version: ${glsl_version}
> +% if ver == 'GL_ARB_gpu_shader_fp64':
> + * require_extensions: ${ver}
> + * [end config]
> + *
> + * ${ver} spec states:
> + *
> + *     "No implicit conversions are
> + *      provided to convert from unsigned to signed integer types, from
> + *      floating-point to integer types, or from higher-precision to
> + *      lower-precision types.  There are no implicit array or structure
> + *      conversions."
> +% else:
> + * [end config]
> +% endif
> + */
> +
> +${next.body()}\
> diff --git a/generated_tests/templates/gen_conversion/execution-zero-sign.frag.shader_test.mako b/generated_tests/templates/gen_conversion/execution-zero-sign.frag.shader_test.mako
> new file mode 100644
> index 0000000..2d0123b
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution-zero-sign.frag.shader_test.mako
> @@ -0,0 +1,8 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +<%include file="shader-zero-sign.frag.mako"/>
> +
> diff --git a/generated_tests/templates/gen_conversion/execution-zero-sign.geom.shader_test.mako b/generated_tests/templates/gen_conversion/execution-zero-sign.geom.shader_test.mako
> new file mode 100644
> index 0000000..4ea9980
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution-zero-sign.geom.shader_test.mako
> @@ -0,0 +1,27 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +out vec4 vertex_to_gs;
> +
> +void main()
> +{
> +       vertex_to_gs = piglit_vertex;
> +}
> +
> +[geometry shader]
> +<%include file="shader-zero-sign.geom.mako"/>
> +[fragment shader]
> +#version 150
> +
> +in vec4 fs_color;
> +out vec4 color;
> +
> +void main()
> +{
> +       color = fs_color;
> +}
> +
> diff --git a/generated_tests/templates/gen_conversion/execution-zero-sign.vert.shader_test.mako b/generated_tests/templates/gen_conversion/execution-zero-sign.vert.shader_test.mako
> new file mode 100644
> index 0000000..bb0fbff
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution-zero-sign.vert.shader_test.mako
> @@ -0,0 +1,16 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader]
> +<%include file="shader-zero-sign.vert.mako"/>
> +[fragment shader]
> +#version 150
> +
> +in vec4 fs_color;
> +out vec4 color;
> +
> +void main()
> +{
> +       color = fs_color;
> +}
> +
> diff --git a/generated_tests/templates/gen_conversion/execution.frag.shader_test.mako b/generated_tests/templates/gen_conversion/execution.frag.shader_test.mako
> new file mode 100644
> index 0000000..60507ee
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution.frag.shader_test.mako
> @@ -0,0 +1,7 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader passthrough]
> +
> +[fragment shader]
> +<%include file="shader.frag.mako"/>
> diff --git a/generated_tests/templates/gen_conversion/execution.geom.shader_test.mako b/generated_tests/templates/gen_conversion/execution.geom.shader_test.mako
> new file mode 100644
> index 0000000..0b53ed3
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution.geom.shader_test.mako
> @@ -0,0 +1,27 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader]
> +#version 150
> +
> +in vec4 piglit_vertex;
> +out vec4 vertex_to_gs;
> +
> +void main()
> +{
> +       vertex_to_gs = piglit_vertex;
> +}
> +
> +[geometry shader]
> +<%include file="shader.geom.mako"/>
> +[fragment shader]
> +#version 150
> +
> +in vec4 fs_color;
> +out vec4 color;
> +
> +void main()
> +{
> +       color = fs_color;
> +}
> +
> diff --git a/generated_tests/templates/gen_conversion/execution.vert.shader_test.mako b/generated_tests/templates/gen_conversion/execution.vert.shader_test.mako
> new file mode 100644
> index 0000000..96a8037
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution.vert.shader_test.mako
> @@ -0,0 +1,16 @@
> +## coding=utf-8
> +<%inherit file="execution_base.mako"/>\
> +
> +[vertex shader]
> +<%include file="shader.vert.mako"/>
> +[fragment shader]
> +#version 150
> +
> +in vec4 fs_color;
> +out vec4 color;
> +
> +void main()
> +{
> +       color = fs_color;
> +}
> +
> diff --git a/generated_tests/templates/gen_conversion/execution_base.mako b/generated_tests/templates/gen_conversion/execution_base.mako
> new file mode 100644
> index 0000000..2a3e065
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/execution_base.mako
> @@ -0,0 +1,31 @@
> +## coding=utf-8
> +<%inherit file="base.mako"/>\
> +<%
> +    (glsl_version, glsl_version_int) = self.versioning()
> +%>\
> +<%! from six.moves import range %>\
> +[require]
> +GLSL >= ${glsl_version}
> +% if ver == 'GL_ARB_gpu_shader_fp64':
> +${ver}
> +% endif
> +${next.body()}\
> +[test]
> +clear color 0.0 0.0 0.0 0.0
> +
> +% for conversion in conversions:
> +clear
> +uniform ${uniform_from_type} from \
> +% for i in range(amount):
> +${conversion['from']} \
> +% endfor
> +
> +uniform ${uniform_to_type} to \
> +% for i in range(amount):
> +${conversion['to']} \
> +% endfor
> +
> +draw rect -1 -1 2 2
> +probe all rgba 0.0 1.0 0.0 1.0
> +
> +% endfor
> diff --git a/generated_tests/templates/gen_conversion/shader-zero-sign.frag.mako b/generated_tests/templates/gen_conversion/shader-zero-sign.frag.mako
> new file mode 100644
> index 0000000..f6c61df
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader-zero-sign.frag.mako
> @@ -0,0 +1,18 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +out vec4 color;
> +
> +#define ONE 1.0
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       ${to_type} pre_converted = ${converted_from};
> +       ${to_type} converted = ONE / pre_converted;
> +       bool match = converted == to;
> +       color = match ? GREEN : RED;
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader-zero-sign.geom.mako b/generated_tests/templates/gen_conversion/shader-zero-sign.geom.mako
> new file mode 100644
> index 0000000..05a4cbb
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader-zero-sign.geom.mako
> @@ -0,0 +1,27 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +in vec4 vertex_to_gs[3];
> +out vec4 fs_color;
> +
> +#define ONE 1.0
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       ${to_type} pre_converted = ${converted_from};
> +       ${to_type} converted = ONE / pre_converted;
> +       bool match = converted == to;
> +
> +       for (int i = 0; i < 3; i++) {
> +               fs_color = match ? GREEN : RED;
> +               gl_Position = vertex_to_gs[i];
> +               EmitVertex();
> +       }
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader-zero-sign.vert.mako b/generated_tests/templates/gen_conversion/shader-zero-sign.vert.mako
> new file mode 100644
> index 0000000..a0c6a13
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader-zero-sign.vert.mako
> @@ -0,0 +1,20 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +in vec4 piglit_vertex;
> +out vec4 fs_color;
> +
> +#define ONE 1.0
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       gl_Position = piglit_vertex;
> +       ${to_type} pre_converted = ${converted_from};
> +       ${to_type} converted = ONE / pre_converted;
> +       bool match = converted == to;
> +       fs_color = match ? GREEN : RED;
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader.frag.mako b/generated_tests/templates/gen_conversion/shader.frag.mako
> new file mode 100644
> index 0000000..7a8b07c
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader.frag.mako
> @@ -0,0 +1,16 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +out vec4 color;
> +
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       ${to_type} converted = ${converted_from};
> +       bool match = converted == to;
> +       color = match ? GREEN : RED;
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader.geom.mako b/generated_tests/templates/gen_conversion/shader.geom.mako
> new file mode 100644
> index 0000000..4e19579
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader.geom.mako
> @@ -0,0 +1,25 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +layout(triangles) in;
> +layout(triangle_strip, max_vertices = 3) out;
> +
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +in vec4 vertex_to_gs[3];
> +out vec4 fs_color;
> +
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       ${to_type} converted = ${converted_from};
> +       bool match = converted == to;
> +
> +       for (int i = 0; i < 3; i++) {
> +               fs_color = match ? GREEN : RED;
> +               gl_Position = vertex_to_gs[i];
> +               EmitVertex();
> +       }
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader.vert.mako b/generated_tests/templates/gen_conversion/shader.vert.mako
> new file mode 100644
> index 0000000..2f3553d
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader.vert.mako
> @@ -0,0 +1,18 @@
> +## coding=utf-8
> +<%inherit file="shader_base.mako"/>\
> +uniform ${from_type} from;
> +uniform ${to_type} to;
> +
> +in vec4 piglit_vertex;
> +out vec4 fs_color;
> +
> +#define RED vec4(1.0, 0.0, 0.0, 1.0)
> +#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> +
> +void main()
> +{
> +       gl_Position = piglit_vertex;
> +       ${to_type} converted = ${converted_from};
> +       bool match = converted == to;
> +       fs_color = match ? GREEN : RED;
> +}
> diff --git a/generated_tests/templates/gen_conversion/shader_base.mako b/generated_tests/templates/gen_conversion/shader_base.mako
> new file mode 100644
> index 0000000..33d88b8
> --- /dev/null
> +++ b/generated_tests/templates/gen_conversion/shader_base.mako
> @@ -0,0 +1,11 @@
> +## coding=utf-8
> +<%inherit file="base.mako"/>\
> +<%
> +    (glsl_version, glsl_version_int) = self.versioning()
> +%>\
> +#version ${glsl_version_int}
> +% if ver == 'GL_ARB_gpu_shader_fp64':
> +#extension GL_ARB_gpu_shader_fp64 : require
> +% endif
> +
> +${next.body()}\
> diff --git a/generated_tests/templates/gen_conversion_fp64/base.mako b/generated_tests/templates/gen_conversion_fp64/base.mako
> deleted file mode 100644
> index bcb479f..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/base.mako
> +++ /dev/null
> @@ -1,12 +0,0 @@
> -## coding=utf-8
> -<%def name="versioning()"><%
> -    if ver == 'GL_ARB_gpu_shader_fp64':
> -        glsl_version_int = '150'
> -    else:
> -        glsl_version_int = ver
> -
> -    glsl_version = '{}.{}'.format(glsl_version_int[0], glsl_version_int[1:3])
> -
> -    return (glsl_version, glsl_version_int)
> -%></%def>\
> -${next.body()}\
> diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako b/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
> deleted file mode 100644
> index 2ae22df..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/compiler.frag.mako
> +++ /dev/null
> @@ -1,3 +0,0 @@
> -## coding=utf-8
> -<%inherit file="compiler_base.mako"/>\
> -<%include file="shader.frag.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako b/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
> deleted file mode 100644
> index 1e2e340..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/compiler.geom.mako
> +++ /dev/null
> @@ -1,3 +0,0 @@
> -## coding=utf-8
> -<%inherit file="compiler_base.mako"/>\
> -<%include file="shader.geom.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako b/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
> deleted file mode 100644
> index d9148f1..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/compiler.vert.mako
> +++ /dev/null
> @@ -1,3 +0,0 @@
> -## coding=utf-8
> -<%inherit file="compiler_base.mako"/>\
> -<%include file="shader.vert.mako"/>\
> diff --git a/generated_tests/templates/gen_conversion_fp64/compiler_base.mako b/generated_tests/templates/gen_conversion_fp64/compiler_base.mako
> deleted file mode 100644
> index 96ecc36..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/compiler_base.mako
> +++ /dev/null
> @@ -1,25 +0,0 @@
> -## coding=utf-8
> -<%inherit file="base.mako"/>\
> -<%
> -    (glsl_version, glsl_version_int) = self.versioning()
> -%>\
> -/* [config]
> - * expect_result: fail
> - * glsl_version: ${glsl_version}
> -% if ver == 'GL_ARB_gpu_shader_fp64':
> - * require_extensions: ${ver}
> - * [end config]
> - *
> - * ${ver} spec states:
> - *
> - *     "No implicit conversions are
> - *      provided to convert from unsigned to signed integer types, from
> - *      floating-point to integer types, or from higher-precision to
> - *      lower-precision types.  There are no implicit array or structure
> - *      conversions."
> -% else:
> - * [end config]
> -% endif
> - */
> -
> -${next.body()}\
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
> deleted file mode 100644
> index 2d0123b..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.frag.shader_test.mako
> +++ /dev/null
> @@ -1,8 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader passthrough]
> -
> -[fragment shader]
> -<%include file="shader-zero-sign.frag.mako"/>
> -
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
> deleted file mode 100644
> index 4ea9980..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.geom.shader_test.mako
> +++ /dev/null
> @@ -1,27 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader]
> -#version 150
> -
> -in vec4 piglit_vertex;
> -out vec4 vertex_to_gs;
> -
> -void main()
> -{
> -       vertex_to_gs = piglit_vertex;
> -}
> -
> -[geometry shader]
> -<%include file="shader-zero-sign.geom.mako"/>
> -[fragment shader]
> -#version 150
> -
> -in vec4 fs_color;
> -out vec4 color;
> -
> -void main()
> -{
> -       color = fs_color;
> -}
> -
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
> deleted file mode 100644
> index bb0fbff..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution-zero-sign.vert.shader_test.mako
> +++ /dev/null
> @@ -1,16 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader]
> -<%include file="shader-zero-sign.vert.mako"/>
> -[fragment shader]
> -#version 150
> -
> -in vec4 fs_color;
> -out vec4 color;
> -
> -void main()
> -{
> -       color = fs_color;
> -}
> -
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
> deleted file mode 100644
> index 60507ee..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution.frag.shader_test.mako
> +++ /dev/null
> @@ -1,7 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader passthrough]
> -
> -[fragment shader]
> -<%include file="shader.frag.mako"/>
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
> deleted file mode 100644
> index 0b53ed3..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution.geom.shader_test.mako
> +++ /dev/null
> @@ -1,27 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader]
> -#version 150
> -
> -in vec4 piglit_vertex;
> -out vec4 vertex_to_gs;
> -
> -void main()
> -{
> -       vertex_to_gs = piglit_vertex;
> -}
> -
> -[geometry shader]
> -<%include file="shader.geom.mako"/>
> -[fragment shader]
> -#version 150
> -
> -in vec4 fs_color;
> -out vec4 color;
> -
> -void main()
> -{
> -       color = fs_color;
> -}
> -
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako b/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
> deleted file mode 100644
> index 96a8037..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution.vert.shader_test.mako
> +++ /dev/null
> @@ -1,16 +0,0 @@
> -## coding=utf-8
> -<%inherit file="execution_base.mako"/>\
> -
> -[vertex shader]
> -<%include file="shader.vert.mako"/>
> -[fragment shader]
> -#version 150
> -
> -in vec4 fs_color;
> -out vec4 color;
> -
> -void main()
> -{
> -       color = fs_color;
> -}
> -
> diff --git a/generated_tests/templates/gen_conversion_fp64/execution_base.mako b/generated_tests/templates/gen_conversion_fp64/execution_base.mako
> deleted file mode 100644
> index 2a3e065..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/execution_base.mako
> +++ /dev/null
> @@ -1,31 +0,0 @@
> -## coding=utf-8
> -<%inherit file="base.mako"/>\
> -<%
> -    (glsl_version, glsl_version_int) = self.versioning()
> -%>\
> -<%! from six.moves import range %>\
> -[require]
> -GLSL >= ${glsl_version}
> -% if ver == 'GL_ARB_gpu_shader_fp64':
> -${ver}
> -% endif
> -${next.body()}\
> -[test]
> -clear color 0.0 0.0 0.0 0.0
> -
> -% for conversion in conversions:
> -clear
> -uniform ${uniform_from_type} from \
> -% for i in range(amount):
> -${conversion['from']} \
> -% endfor
> -
> -uniform ${uniform_to_type} to \
> -% for i in range(amount):
> -${conversion['to']} \
> -% endfor
> -
> -draw rect -1 -1 2 2
> -probe all rgba 0.0 1.0 0.0 1.0
> -
> -% endfor
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
> deleted file mode 100644
> index f6c61df..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.frag.mako
> +++ /dev/null
> @@ -1,18 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -out vec4 color;
> -
> -#define ONE 1.0
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       ${to_type} pre_converted = ${converted_from};
> -       ${to_type} converted = ONE / pre_converted;
> -       bool match = converted == to;
> -       color = match ? GREEN : RED;
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> deleted file mode 100644
> index 05a4cbb..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.geom.mako
> +++ /dev/null
> @@ -1,27 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -layout(triangles) in;
> -layout(triangle_strip, max_vertices = 3) out;
> -
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -in vec4 vertex_to_gs[3];
> -out vec4 fs_color;
> -
> -#define ONE 1.0
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       ${to_type} pre_converted = ${converted_from};
> -       ${to_type} converted = ONE / pre_converted;
> -       bool match = converted == to;
> -
> -       for (int i = 0; i < 3; i++) {
> -               fs_color = match ? GREEN : RED;
> -               gl_Position = vertex_to_gs[i];
> -               EmitVertex();
> -       }
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako b/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
> deleted file mode 100644
> index a0c6a13..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader-zero-sign.vert.mako
> +++ /dev/null
> @@ -1,20 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -in vec4 piglit_vertex;
> -out vec4 fs_color;
> -
> -#define ONE 1.0
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       gl_Position = piglit_vertex;
> -       ${to_type} pre_converted = ${converted_from};
> -       ${to_type} converted = ONE / pre_converted;
> -       bool match = converted == to;
> -       fs_color = match ? GREEN : RED;
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader.frag.mako b/generated_tests/templates/gen_conversion_fp64/shader.frag.mako
> deleted file mode 100644
> index 7a8b07c..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader.frag.mako
> +++ /dev/null
> @@ -1,16 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -out vec4 color;
> -
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       ${to_type} converted = ${converted_from};
> -       bool match = converted == to;
> -       color = match ? GREEN : RED;
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako b/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> deleted file mode 100644
> index 4e19579..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader.geom.mako
> +++ /dev/null
> @@ -1,25 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -layout(triangles) in;
> -layout(triangle_strip, max_vertices = 3) out;
> -
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -in vec4 vertex_to_gs[3];
> -out vec4 fs_color;
> -
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       ${to_type} converted = ${converted_from};
> -       bool match = converted == to;
> -
> -       for (int i = 0; i < 3; i++) {
> -               fs_color = match ? GREEN : RED;
> -               gl_Position = vertex_to_gs[i];
> -               EmitVertex();
> -       }
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader.vert.mako b/generated_tests/templates/gen_conversion_fp64/shader.vert.mako
> deleted file mode 100644
> index 2f3553d..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader.vert.mako
> +++ /dev/null
> @@ -1,18 +0,0 @@
> -## coding=utf-8
> -<%inherit file="shader_base.mako"/>\
> -uniform ${from_type} from;
> -uniform ${to_type} to;
> -
> -in vec4 piglit_vertex;
> -out vec4 fs_color;
> -
> -#define RED vec4(1.0, 0.0, 0.0, 1.0)
> -#define GREEN vec4(0.0, 1.0, 0.0, 1.0)
> -
> -void main()
> -{
> -       gl_Position = piglit_vertex;
> -       ${to_type} converted = ${converted_from};
> -       bool match = converted == to;
> -       fs_color = match ? GREEN : RED;
> -}
> diff --git a/generated_tests/templates/gen_conversion_fp64/shader_base.mako b/generated_tests/templates/gen_conversion_fp64/shader_base.mako
> deleted file mode 100644
> index 33d88b8..0000000
> --- a/generated_tests/templates/gen_conversion_fp64/shader_base.mako
> +++ /dev/null
> @@ -1,11 +0,0 @@
> -## coding=utf-8
> -<%inherit file="base.mako"/>\
> -<%
> -    (glsl_version, glsl_version_int) = self.versioning()
> -%>\
> -#version ${glsl_version_int}
> -% if ver == 'GL_ARB_gpu_shader_fp64':
> -#extension GL_ARB_gpu_shader_fp64 : require
> -% endif
> -
> -${next.body()}\
> -- 
> 2.7.4
> 
> _______________________________________________
> Piglit mailing list
> Piglit at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/piglit
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