[Piglit] [PATCH 7/7] nv_fog_distance: Test interactions with GL_FOG_COORDINATE

Eric Anholt eric at anholt.net
Wed May 2 18:06:20 UTC 2018


Ian Romanick <idr at freedesktop.org> writes:

> From: Ian Romanick <ian.d.romanick at intel.com>
>
> The issuses section of GL_NV_fog_distance says:
>
>     How does this extension interact with the EXT_fog_coord extension?
>
>          If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, then
>          the fog distance mode is ignored.  However, the fog distance
>          mode is used when the FOG_COORDINATE_SOURCE_EXT is set to
>          FRAGMENT_DEPTH_EXT.  Essentially, when the EXT_fog_coord
>          functionality is enabled, the fog distance is supplied by the
>          user-supplied fog-coordinate so no automatic fog distance
>          computation is performed.
>
> A heavily modified version of this test passes on a Geforce3 (NV20)
> running NVIDIA's 71.86.15 drivers.  These are the last drivers that
> support NV10 through NV2x, and they are shipped in 2011.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
>  tests/all.py                                 |   1 +
>  tests/spec/nv_fog_distance/CMakeLists.gl.txt |   1 +
>  tests/spec/nv_fog_distance/fog-coord.c       | 104 +++++++++++++++++++++++++++
>  3 files changed, 106 insertions(+)
>  create mode 100644 tests/spec/nv_fog_distance/fog-coord.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 70698ba10..febe3f79c 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -3921,6 +3921,7 @@ with profile.test_list.group_manager(
>      g(['nv_fog_distance-simple-draw', 'radial'], 'simple draw - GL_EYE_RADIAL_NV')
>      g(['nv_fog_distance-simple-draw', 'eye-plane'], 'simple draw - GL_EYE_PLANE')
>      g(['nv_fog_distance-simple-draw', 'eye-plane-absolute'], 'simple draw - GL_EYE_PLANE_ABSOLUTE_NV')
> +    g(['nv_fog_distance-fog-coord'], 'GL_FOG_COORDINATE interaction')
>  
>  with profile.test_list.group_manager(
>          PiglitGLTest,
> diff --git a/tests/spec/nv_fog_distance/CMakeLists.gl.txt b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
> index 6a4300e8c..e602a8b06 100644
> --- a/tests/spec/nv_fog_distance/CMakeLists.gl.txt
> +++ b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
> @@ -10,3 +10,4 @@ link_libraries (
>  
>  piglit_add_executable (nv_fog_distance-coverage coverage.c)
>  piglit_add_executable (nv_fog_distance-simple-draw simple-draw.c)
> +piglit_add_executable (nv_fog_distance-fog-coord fog-coord.c)
> diff --git a/tests/spec/nv_fog_distance/fog-coord.c b/tests/spec/nv_fog_distance/fog-coord.c
> new file mode 100644
> index 000000000..cfbf3ab62
> --- /dev/null
> +++ b/tests/spec/nv_fog_distance/fog-coord.c
> @@ -0,0 +1,104 @@
> +/* Copyright © 2017 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/** @file fog-coord.c
> + * Verify that the GL_FOG_DISTANCE_MODE_NV setting is ignored when
> + * GL_FOG_COORDINATE_SOURCE is set to GL_FOG_COORDINATE.
> + *
> + * The issuses section of GL_NV_fog_distance says:
> + *
> + *    How does this extension interact with the EXT_fog_coord extension?
> + *
> + *         If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT,
> + *         then the fog distance mode is ignored.  However, the fog
> + *         distance mode is used when the FOG_COORDINATE_SOURCE_EXT is
> + *         set to FRAGMENT_DEPTH_EXT.  Essentially, when the EXT_fog_coord
> + *         functionality is enabled, the fog distance is supplied by the
> + *         user-supplied fog-coordinate so no automatic fog distance computation
> + *         is performed.
> + */
> +
> +#include "piglit-util-gl.h"
> +#include "minmax-test.h"
> +
> +PIGLIT_GL_TEST_CONFIG_BEGIN
> +
> +	config.supports_gl_compat_version = 10;
> +
> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
> +
> +PIGLIT_GL_TEST_CONFIG_END
> +
> +enum piglit_result
> +piglit_display(void)
> +{
> +	static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 };
> +	static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 };
> +	static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 };
> +	bool pass = true;
> +
> +	glViewport(0, 0, piglit_width, piglit_height);
> +
> +	/* Pick a Z value for the mesh.  Select fog start and stop distances
> +	 * such that the middle of the window (the closest point) will have
> +	 * zero fog and the corners (the farthest points) will have full fog.
> +	 */

Drop this comment, since we're just drawing a pair of tris and not
having any verts in the middle at all?

> +	float z = 0.5;
> +	float fog_start = z;
> +	float fog_end = sqrt(1.0 + 1.0 + (z * z));
> +
> +	glFogf(GL_FOG_START, fog_start);
> +	glFogf(GL_FOG_END, fog_end);
> +	glFogfv(GL_FOG_COLOR, fog_color);
> +
> +	glFogCoordf((fog_end + fog_start) / 2.0);
> +	glColor3fv(draw_color);
> +
> +	glBegin(GL_TRIANGLE_FAN);
> +	glVertex3f(-1.0, -1.0, z);
> +	glVertex3f(-1.0,  1.0, z);
> +	glVertex3f( 1.0,  1.0, z);
> +	glVertex3f( 1.0, -1.0, z);
> +	glEnd();

piglit_draw_rect_z()?

> +
> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
> +
> +	pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
> +				     mix_color);
> +
> +	piglit_present_results();
> +
> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
> +}
> +
> +void
> +piglit_init(int argc, char **argv)
> +{
> +	piglit_require_extension("GL_NV_fog_distance");
> +	piglit_require_extension("GL_EXT_fog_coord");
> +	piglit_require_extension("GL_ARB_vertex_buffer_object");
> +
> +     	glEnable(GL_FOG);
> +	glFogi(GL_FOG_MODE, GL_LINEAR);
> +	glFogi(GL_FOG_COORD_SRC, GL_FOG_COORDINATE);
> +	glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);

Indentation weirdness.

With whatever of these fixes,

Reviewed-by: Eric Anholt <eric at anholt.net>
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