[Piglit] [PATCH 7/7] nv_fog_distance: Test interactions with GL_FOG_COORDINATE

Ian Romanick idr at freedesktop.org
Thu May 3 21:55:40 UTC 2018


On 05/02/2018 11:06 AM, Eric Anholt wrote:
> Ian Romanick <idr at freedesktop.org> writes:
> 
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> The issuses section of GL_NV_fog_distance says:
>>
>>     How does this extension interact with the EXT_fog_coord extension?
>>
>>          If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, then
>>          the fog distance mode is ignored.  However, the fog distance
>>          mode is used when the FOG_COORDINATE_SOURCE_EXT is set to
>>          FRAGMENT_DEPTH_EXT.  Essentially, when the EXT_fog_coord
>>          functionality is enabled, the fog distance is supplied by the
>>          user-supplied fog-coordinate so no automatic fog distance
>>          computation is performed.
>>
>> A heavily modified version of this test passes on a Geforce3 (NV20)
>> running NVIDIA's 71.86.15 drivers.  These are the last drivers that
>> support NV10 through NV2x, and they are shipped in 2011.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>>  tests/all.py                                 |   1 +
>>  tests/spec/nv_fog_distance/CMakeLists.gl.txt |   1 +
>>  tests/spec/nv_fog_distance/fog-coord.c       | 104 +++++++++++++++++++++++++++
>>  3 files changed, 106 insertions(+)
>>  create mode 100644 tests/spec/nv_fog_distance/fog-coord.c
>>
>> diff --git a/tests/all.py b/tests/all.py
>> index 70698ba10..febe3f79c 100644
>> --- a/tests/all.py
>> +++ b/tests/all.py
>> @@ -3921,6 +3921,7 @@ with profile.test_list.group_manager(
>>      g(['nv_fog_distance-simple-draw', 'radial'], 'simple draw - GL_EYE_RADIAL_NV')
>>      g(['nv_fog_distance-simple-draw', 'eye-plane'], 'simple draw - GL_EYE_PLANE')
>>      g(['nv_fog_distance-simple-draw', 'eye-plane-absolute'], 'simple draw - GL_EYE_PLANE_ABSOLUTE_NV')
>> +    g(['nv_fog_distance-fog-coord'], 'GL_FOG_COORDINATE interaction')
>>  
>>  with profile.test_list.group_manager(
>>          PiglitGLTest,
>> diff --git a/tests/spec/nv_fog_distance/CMakeLists.gl.txt b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
>> index 6a4300e8c..e602a8b06 100644
>> --- a/tests/spec/nv_fog_distance/CMakeLists.gl.txt
>> +++ b/tests/spec/nv_fog_distance/CMakeLists.gl.txt
>> @@ -10,3 +10,4 @@ link_libraries (
>>  
>>  piglit_add_executable (nv_fog_distance-coverage coverage.c)
>>  piglit_add_executable (nv_fog_distance-simple-draw simple-draw.c)
>> +piglit_add_executable (nv_fog_distance-fog-coord fog-coord.c)
>> diff --git a/tests/spec/nv_fog_distance/fog-coord.c b/tests/spec/nv_fog_distance/fog-coord.c
>> new file mode 100644
>> index 000000000..cfbf3ab62
>> --- /dev/null
>> +++ b/tests/spec/nv_fog_distance/fog-coord.c
>> @@ -0,0 +1,104 @@
>> +/* Copyright © 2017 Intel Corporation
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
>> + * and/or sell copies of the Software, and to permit persons to whom the
>> + * Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
>> + * IN THE SOFTWARE.
>> + */
>> +
>> +/** @file fog-coord.c
>> + * Verify that the GL_FOG_DISTANCE_MODE_NV setting is ignored when
>> + * GL_FOG_COORDINATE_SOURCE is set to GL_FOG_COORDINATE.
>> + *
>> + * The issuses section of GL_NV_fog_distance says:
>> + *
>> + *    How does this extension interact with the EXT_fog_coord extension?
>> + *
>> + *         If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT,
>> + *         then the fog distance mode is ignored.  However, the fog
>> + *         distance mode is used when the FOG_COORDINATE_SOURCE_EXT is
>> + *         set to FRAGMENT_DEPTH_EXT.  Essentially, when the EXT_fog_coord
>> + *         functionality is enabled, the fog distance is supplied by the
>> + *         user-supplied fog-coordinate so no automatic fog distance computation
>> + *         is performed.
>> + */
>> +
>> +#include "piglit-util-gl.h"
>> +#include "minmax-test.h"
>> +
>> +PIGLIT_GL_TEST_CONFIG_BEGIN
>> +
>> +	config.supports_gl_compat_version = 10;
>> +
>> +	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
>> +
>> +PIGLIT_GL_TEST_CONFIG_END
>> +
>> +enum piglit_result
>> +piglit_display(void)
>> +{
>> +	static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 };
>> +	static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 };
>> +	static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 };
>> +	bool pass = true;
>> +
>> +	glViewport(0, 0, piglit_width, piglit_height);
>> +
>> +	/* Pick a Z value for the mesh.  Select fog start and stop distances
>> +	 * such that the middle of the window (the closest point) will have
>> +	 * zero fog and the corners (the farthest points) will have full fog.
>> +	 */
> 
> Drop this comment, since we're just drawing a pair of tris and not
> having any verts in the middle at all?
> 
>> +	float z = 0.5;
>> +	float fog_start = z;
>> +	float fog_end = sqrt(1.0 + 1.0 + (z * z));
>> +
>> +	glFogf(GL_FOG_START, fog_start);
>> +	glFogf(GL_FOG_END, fog_end);
>> +	glFogfv(GL_FOG_COLOR, fog_color);
>> +
>> +	glFogCoordf((fog_end + fog_start) / 2.0);
>> +	glColor3fv(draw_color);
>> +
>> +	glBegin(GL_TRIANGLE_FAN);
>> +	glVertex3f(-1.0, -1.0, z);
>> +	glVertex3f(-1.0,  1.0, z);
>> +	glVertex3f( 1.0,  1.0, z);
>> +	glVertex3f( 1.0, -1.0, z);
>> +	glEnd();
> 
> piglit_draw_rect_z()?
> 
>> +
>> +	pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
>> +
>> +	pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height,
>> +				     mix_color);
>> +
>> +	piglit_present_results();
>> +
>> +	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
>> +}
>> +
>> +void
>> +piglit_init(int argc, char **argv)
>> +{
>> +	piglit_require_extension("GL_NV_fog_distance");
>> +	piglit_require_extension("GL_EXT_fog_coord");
>> +	piglit_require_extension("GL_ARB_vertex_buffer_object");
>> +
>> +     	glEnable(GL_FOG);
>> +	glFogi(GL_FOG_MODE, GL_LINEAR);
>> +	glFogi(GL_FOG_COORD_SRC, GL_FOG_COORDINATE);
>> +	glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
> 
> Indentation weirdness.
> 
> With whatever of these fixes,
> 
> Reviewed-by: Eric Anholt <eric at anholt.net>

I've fixed all of these locally.

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