[pulseaudio-discuss] PulseAudio and OpenAL games: AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect break up
Martin Steigerwald
Martin at lichtvoll.de
Tue Sep 16 13:46:37 PDT 2014
Am Dienstag, 16. September 2014, 22:25:14 schrieb Martin Steigerwald:
> Hello!
>
> Any solution for this?
>
> When playing PlaneShift through Pulseaudio while PlaneShift is setup to use
> OpenAL as sound renderer I get:
>
> AL lib: pulseaudio.c:331: PulseAudio returned minreq > tlength/2; expect
> break up
>
> and well badly stuttering sound.
>
> No matter whether trying with internal Intel HDA audio in ThinkPad T520 or
> really nicely sounding JBL Pebbles USB speakers.
>
>
> The have a aux in cinch. But when I try this Pulseaudio mutes audio while
> setting to headphone.
Well that wouldn´t help either… cause… well with internal laptop audio the
stuttering also happens. So it does not seem to be related on USB audio.
> Without Pulseaudio neither phonon backend gstreamer and vlc work with the
> speakers. Gstreamer just says they are not working. VLC plays from internal
> laptop audio.
>
>
> This is just a short description.
>
> I can try to provide more information, but first I would like to know, is
Well the PulseAudio version would be good: It was 5.0-6 debian package.
Still hoping that one day as happened with network-manager, once I try out
PulseAudio I can just keep it, instead of purging it again. Network Manager is
good to go for me since quite a while, PulseAudio still not, but I am willing
to give this a try, as I want these stunning JBL Pebbles to work (never heard
that sound for that price for the speakers, they completely abolish any usual
PC speaker stuff).
Ciao,
--
Martin 'Helios' Steigerwald - http://www.Lichtvoll.de
GPG: 03B0 0D6C 0040 0710 4AFA B82F 991B EAAC A599 84C7
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