[virglrenderer-devel] [PATCH v4 2/7] vrend, caps: Unify feature code path and remove duplicates
Erik Faye-Lund
erik.faye-lund at collabora.com
Wed Aug 1 11:52:03 UTC 2018
On 01. aug. 2018 13:37, Gert Wollny wrote:
> Am Mittwoch, den 01.08.2018, 12:45 +0200 schrieb Erik Faye-Lund:
>> On 01. aug. 2018 12:15, Gert Wollny wrote:
>>> Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
>>> Reviewed-by: Gurchetan Singh <gurchetansingh at chromium.org>
>>> ---
>>> src/vrend_renderer.c | 52 ++++++++-------------------------------
>>> -----
>>> 1 file changed, 9 insertions(+), 43 deletions(-)
>>>
>>> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
>>> index 8664b91..7471abc 100644
>>> --- a/src/vrend_renderer.c
>>> +++ b/src/vrend_renderer.c
>>> @@ -7846,13 +7846,9 @@ static void
>>> vrend_renderer_fill_caps_v2_common(union virgl_caps *caps)
>>> glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
>>> (GLint*)&caps->v2.uniform_buffer_offset_alignment);
>>> }
>>>
>>> -static void vrend_renderer_fill_caps_gles(bool fill_capset2, int
>>> gles_ver,
>>> - union virgl_caps *caps)
>>> +static void vrend_renderer_fill_caps_gles(UNUSED bool
>>> fill_capset2, int gles_ver,
>>> + union virgl_caps *caps)
>> Why not just remove the fill_capset2 argument? There's just one
>> call-site at this point, and no obvious reason to keep the API as-
>> is...
> This function goes away in later patches, so this is kind of moot ...
I would still fix it, if only to make it easier to understand the
history in retrospect. But I don't really care that much either, so you
can decide for yourself.
>>> {
>>> - GLint max;
>>> -
>>> - caps->v1.max_viewports = 1;
>>> -
>>> if (gles_ver >= 30) {
>>> caps->v1.glsl_level = 130;
>>> } else {
>>> @@ -7860,44 +7856,9 @@ static void
>>> vrend_renderer_fill_caps_gles(bool fill_capset2, int gles_ver,
>>> }
>>>
>>> if (gles_ver >= 30) {
>>> - glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &max);
>>> - caps->v1.max_texture_array_layers = max;
>>> caps->v1.bset.primitive_restart = 1;
>>> }
>>>
>>> - if (gles_ver >= 30) {
>>> - caps->v1.bset.instanceid = 1;
>>> - glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max);
>>> - vrend_state.max_uniform_blocks = max;
>>> - caps->v1.max_uniform_blocks = max + 1;
>>> - }
>>> -
>>> - if (has_feature(feat_transform_feedback)) {
>>> - glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
>>> &max);
>>> - /* As with the earlier version of transform feedback this
>>> min 4. */
>>> - if (max >= 4) {
>>> - caps->v1.max_streamout_buffers = 4;
>>> - }
>>> - }
>>> -
>>> - if (gles_ver >= 30) {
>>> - caps->v1.bset.texture_multisample = 1;
>>> - }
>>> -
>>> - if (!fill_capset2) {
>>> - return;
>>> - }
>>> -
>>> - if (gles_ver >= 31)
>>> - glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,
>>> (GLint*)&caps->v2.shader_buffer_offset_alignment);
>>> -
>>> - if (gles_ver >= 31)
>>> - glGetIntegerv(GL_MAX_VERTEX_ATTRIB_STRIDE, (GLint*)&caps-
>>>> v2.max_vertex_attrib_stride);
>>> -
>>> - caps->v1.max_samples =
>>> vrend_renderer_query_multisample_caps(max, &caps->v2);
>>> -
>>> - if (has_feature(feat_copy_image))
>>> - caps->v2.capability_bits |= VIRGL_CAP_COPY_IMAGE;
>>> }
>>>
>>> static void vrend_renderer_fill_caps_gl(bool fill_capset2, int
>>> gl_ver,
>>> @@ -7977,7 +7938,6 @@ void vrend_renderer_fill_caps(uint32_t set,
>>> UNUSED uint32_t version,
>>> /* GLES has it's own path */
>>> if (vrend_state.use_gles) {
>>> vrend_renderer_fill_caps_gles(fill_capset2, gles_ver,
>>> caps);
>>> - return;
>>> } else
>>> vrend_renderer_fill_caps_gl(fill_capset2, gl_ver, caps);
>>>
>>> @@ -8102,6 +8062,12 @@ void vrend_renderer_fill_caps(uint32_t set,
>>> UNUSED uint32_t version,
>>> if (has_feature(feat_transform_feedback3)) {
>>> glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, &max);
>>> caps->v1.max_streamout_buffers = max;
>>> + } else if (gles_ver > 0) {
>>> + glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
>>> &max);
>>> + /* As with the earlier version of transform feedback this
>>> min 4. */
>>> + if (max >= 4) {
>>> + caps->v1.max_streamout_buffers = 4;
>>> + }
>> This used to be inside an "if
>> (has_feature(feat_transform_feedback))"-block instead of an "if
>> (gles_ver > 0) {"-block.
> It still is (note the indention), it's just not visible in the patch
> ;)
>
Ah, thanks for pointing this out. Feel free to leave this patch as is if
you want :)
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