[virglrenderer-devel] [PATCH 2/4] vrend_shader: generate bindings with layout qualifiers

Gert Wollny gert.wollny at collabora.com
Tue Aug 7 10:04:42 UTC 2018


Am Dienstag, den 07.08.2018, 11:43 +0200 schrieb Erik Faye-Lund:
> 
> ARB_shading_language_420pack_enable) to use this construct.
> 
> So, question is... Should we
> a) make GLSL 420 a hard requirement for images, or
> b) keep the old approach if on GL 4.1 (or ealier) +
> GL_ARB_shader_image_load_store?
> 
> I guess a) is the "nicer" thing to do, but it makes the support
> burden a bit worse.

Give that adding extensions is already done for many things on the GL
host, I'd say b) it is the more logical approach.

best, 
Gert


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