[virglrenderer-devel] [PATCH] vrend: allocate texture, always use texture storage when available

Dave Airlie airlied at gmail.com
Tue Jul 3 23:58:19 UTC 2018

On 3 July 2018 at 20:10, Gert Wollny <gert.wollny at collabora.com> wrote:
> For multisample textures glTexStorage*DMultisample was only used on GLES
> and not when the GL host provided it. Texture views need the texture to be
> immutable and this is achieved by allocating them using glTexStorage.

Merged to master, thanks.


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