[virglrenderer-devel] [PATCH 2/2] protect gl{BeginEnd}ConditionalRendering calls
Erik Faye-Lund
erik.faye-lund at collabora.com
Wed Jul 18 20:24:08 UTC 2018
On 18. juli 2018 22:12, David Riley wrote:
> On Wed, Jul 18, 2018 at 1:10 PM Po-Hsien Wang <pwang at chromium.org
> <mailto:pwang at chromium.org>> wrote:
>
> Shouldn't have_gl_conditional_render deps on !gles?
>
>
> To expand on this, the change as posted still fails for me with the
> same fuzzing input, but adding a !gles check to the
> have_gl_conditional_render assignment fixed the failure in question.
Oh, are you saying gl_ver is the OpenGL ES version in the GLES case? If
so, you are of course right, and I think we have a lot more code-paths
to update...
>
> On Wed, Jul 18, 2018 at 1:04 AM Erik Faye-Lund
> <erik.faye-lund at collabora.com
> <mailto:erik.faye-lund at collabora.com>> wrote:
>
> Otherwise, it'd be possible to generate evil commands from a rouge
> guest-driver that can crash the VM.
>
> This is a bit trickier than the previous one, because we were
> already
> mixing calls to the OpenGL 3.0 version and the
> GL_NV_conditional_render
> version, which indicates that this was previously only safe if
> *both*
> were supported, that is OpenGL 3.0 *with*
> GL_NV_conditional_render. Now
> this code should match the caps we generate, which shouldn't
> give any
> percieved feature-regressions or gl-versions supported.
>
> Signed-off-by: Erik Faye-Lund <erik.faye-lund at collabora.com
> <mailto:erik.faye-lund at collabora.com>>
> ---
> So this is a little bit tric
>
> src/vrend_renderer.c | 30 ++++++++++++++++++++++++------
> 1 file changed, 24 insertions(+), 6 deletions(-)
>
> diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
> index 564807a..f34a58f 100644
> --- a/src/vrend_renderer.c
> +++ b/src/vrend_renderer.c
> @@ -109,6 +109,8 @@ struct global_renderer_state {
> bool have_ms_scaled_blit;
> bool have_nv_prim_restart;
> bool have_gl_prim_restart;
> + bool have_gl_conditional_render;
> + bool have_nv_conditional_render;
> bool have_bit_encoding;
> bool have_gles31_vertex_attrib_binding;
> bool have_tf2;
> @@ -4523,6 +4525,10 @@ int vrend_renderer_init(struct
> vrend_if_cbs *cbs, uint32_t flags)
> vrend_state.have_gl_prim_restart = true;
> else if (epoxy_has_gl_extension("GL_NV_primitive_restart"))
> vrend_state.have_nv_prim_restart = true;
> + if (gl_ver >= 30)
> + vrend_state.have_gl_conditional_render = true;
> + else if (epoxy_has_gl_extension("GL_NV_conditional_render"))
> + vrend_state.have_nv_conditional_render = true;
> if (gl_ver >= 40 || (gles && gl_ver >= 30) ||
> epoxy_has_gl_extension("GL_ARB_transform_feedback2")) {
> vrend_state.have_tf2 = true;
> @@ -7008,11 +7014,18 @@ static void
> vrend_pause_render_condition(struct vrend_context *ctx, bool
> pause)
> {
> if (pause) {
> if (ctx->sub->cond_render_q_id)
> - glEndConditionalRenderNV();
> + if (vrend_state.have_gl_conditional_render)
> + glEndConditionalRender();
> + else if (vrend_state.have_nv_conditional_render)
> + glEndConditionalRenderNV();
> } else {
> if (ctx->sub->cond_render_q_id)
> - glBeginConditionalRender(ctx->sub->cond_render_q_id,
> - ctx->sub->cond_render_gl_mode);
> + if (vrend_state.have_gl_conditional_render)
> + glBeginConditionalRender(ctx->sub->cond_render_q_id,
> + ctx->sub->cond_render_gl_mode);
> + else if (vrend_state.have_nv_conditional_render)
> + glBeginConditionalRenderNV(ctx->sub->cond_render_q_id,
> + ctx->sub->cond_render_gl_mode);
> }
> }
>
> @@ -7025,7 +7038,10 @@ void vrend_render_condition(struct
> vrend_context *ctx,
> GLenum glmode = 0;
>
> if (handle == 0) {
> - glEndConditionalRenderNV();
> + if (vrend_state.have_gl_conditional_render)
> + glEndConditionalRender();
> + else if (vrend_state.have_nv_conditional_render)
> + glEndConditionalRenderNV();
> ctx->sub->cond_render_q_id = 0;
> ctx->sub->cond_render_gl_mode = 0;
> return;
> @@ -7054,8 +7070,10 @@ void vrend_render_condition(struct
> vrend_context *ctx,
>
> ctx->sub->cond_render_q_id = q->id;
> ctx->sub->cond_render_gl_mode = glmode;
> - glBeginConditionalRender(q->id, glmode);
> -
> + if (vrend_state.have_gl_conditional_render)
> + glBeginConditionalRender(q->id, glmode);
> + if (vrend_state.have_nv_conditional_render)
> + glBeginConditionalRenderNV(q->id, glmode);
> }
>
> int vrend_create_so_target(struct vrend_context *ctx,
> --
> 2.18.0.rc2
>
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