[virglrenderer-devel] Towards gles 3.1
Gert Wollny
gert.wollny at collabora.com
Sun Jun 10 10:30:02 UTC 2018
Am Samstag, den 09.06.2018, 06:23 +1000 schrieb Dave Airlie:
> On 9 June 2018 at 01:11, Gert Wollny <gert.wollny at collabora.com>
> wrote:
> > Any comments are welcome, I'll probably start with this on Monday
>
> First up I expect for this we want to always be rebasing, like keep
> a branch, but be ready for it to have pieces merged into master and
> rebased the whole time. I expect we won't just merge the completed
> branch, but will have to go back and make proper commits out of it,
> like I've done with the tessellation work.
+1
>
> I've been playing around with this stuff on the sidelines:
> https://gitlab.freedesktop.org/airlied/virglrenderer/tree/gl-4.5
> https://cgit.freedesktop.org/~airlied/mesa/log/?h=virgl-gl-4.5
>
> Is my rebase of my parts onto my current desktop GL 4.1 work on
> master.
>
> I need to rebase Gurchetan's ssbo fixes on top as well.
So you will do this? In this case I would look into some other work to
be done (probably fixing segfailts when the deqp-gles31 is run).
Best,
Gert
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