[virglrenderer-devel] [PATCH] shader: Do not adjust y coordonate if an application render to a FBO

Elie Tournier tournier.elie at gmail.com
Wed May 16 21:34:29 UTC 2018


Fixes: 7f615cd "shader: Invert y coordonate if on gles host"

Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
 src/vrend_renderer.c |  3 +++
 src/vrend_shader.c   | 10 +++++++---
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 55b96db..70ea0c5 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -158,6 +158,7 @@ struct vrend_linked_shader_program {
 
    GLuint *ubo_locs[PIPE_SHADER_TYPES];
    GLuint vs_ws_adjust_loc;
+   GLuint vs_ws_adjust_loc_gles;
 
    GLuint fs_stipple_loc;
 
@@ -975,6 +976,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
    else
       sprog->fs_stipple_loc = -1;
    sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust_y");
+   sprog->vs_ws_adjust_loc_gles = glGetUniformLocation(prog_id, "winsys_adjust_y_gles");
    for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) {
       if (sprog->ss[id]->sel->sinfo.samplers_used_mask) {
          uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask;
@@ -3028,6 +3030,7 @@ void vrend_draw_vbo(struct vrend_context *ctx,
       return;
    }
    glUniform1f(ctx->sub->prog->vs_ws_adjust_loc, ctx->sub->viewport_is_negative ? -1.0 : 1.0);
+   glUniform1f(ctx->sub->prog->vs_ws_adjust_loc_gles, ctx->sub->viewport_is_negative ? 0.0 : 1.0);
 
    if (ctx->sub->rs_state.clip_plane_enable) {
       for (i = 0 ; i < 8; i++) {
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 1ce18de..05eadd7 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -53,7 +53,7 @@ struct vrend_shader_io {
    bool glsl_gl_in;
    bool override_no_wm;
    bool is_int;
-   char glsl_name[64];
+   char glsl_name[128];
 };
 
 struct vrend_shader_sampler {
@@ -416,7 +416,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
          if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
             if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
                if (ctx->cfg->use_gles)
-                  name_prefix = "vec4(gl_PointCoord.x, 1.0 - gl_PointCoord.y, 0.0, 1.0)";
+                  name_prefix = "vec4(gl_PointCoord.x, mix(1.0 - gl_PointCoord.y, gl_PointCoord.y, winsys_adjust_y_gles), 0.0, 1.0)";
                else
                   name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
                ctx->inputs[i].glsl_predefined_no_emit = true;
@@ -444,7 +444,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
       }
 
       if (ctx->inputs[i].glsl_no_index)
-         snprintf(ctx->inputs[i].glsl_name, 64, "%s", name_prefix);
+         snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
       else {
          if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG)
             snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
@@ -2439,6 +2439,10 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
       bcolor_emitted[0] = bcolor_emitted[1] = false;
    }
    if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
+      if (ctx->cfg->use_gles) {
+         snprintf(buf, 255, "uniform float winsys_adjust_y_gles;\n");
+         STRCAT_WITH_RET(glsl_hdr, buf);
+      }
       if (fs_emit_layout(ctx)) {
          bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
          char comma = (upper_left && ctx->fs_pixel_center) ? ',' : ' ';
-- 
2.17.0



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