[virglrenderer-devel] [PATCH] shader: Do not adjust y coordonate if an application render to a FBO
Elie Tournier
tournier.elie at gmail.com
Wed May 16 21:34:29 UTC 2018
Fixes: 7f615cd "shader: Invert y coordonate if on gles host"
Signed-off-by: Elie Tournier <elie.tournier at collabora.com>
---
src/vrend_renderer.c | 3 +++
src/vrend_shader.c | 10 +++++++---
2 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c
index 55b96db..70ea0c5 100644
--- a/src/vrend_renderer.c
+++ b/src/vrend_renderer.c
@@ -158,6 +158,7 @@ struct vrend_linked_shader_program {
GLuint *ubo_locs[PIPE_SHADER_TYPES];
GLuint vs_ws_adjust_loc;
+ GLuint vs_ws_adjust_loc_gles;
GLuint fs_stipple_loc;
@@ -975,6 +976,7 @@ static struct vrend_linked_shader_program *add_shader_program(struct vrend_conte
else
sprog->fs_stipple_loc = -1;
sprog->vs_ws_adjust_loc = glGetUniformLocation(prog_id, "winsys_adjust_y");
+ sprog->vs_ws_adjust_loc_gles = glGetUniformLocation(prog_id, "winsys_adjust_y_gles");
for (id = PIPE_SHADER_VERTEX; id <= last_shader; id++) {
if (sprog->ss[id]->sel->sinfo.samplers_used_mask) {
uint32_t mask = sprog->ss[id]->sel->sinfo.samplers_used_mask;
@@ -3028,6 +3030,7 @@ void vrend_draw_vbo(struct vrend_context *ctx,
return;
}
glUniform1f(ctx->sub->prog->vs_ws_adjust_loc, ctx->sub->viewport_is_negative ? -1.0 : 1.0);
+ glUniform1f(ctx->sub->prog->vs_ws_adjust_loc_gles, ctx->sub->viewport_is_negative ? 0.0 : 1.0);
if (ctx->sub->rs_state.clip_plane_enable) {
for (i = 0 ; i < 8; i++) {
diff --git a/src/vrend_shader.c b/src/vrend_shader.c
index 1ce18de..05eadd7 100644
--- a/src/vrend_shader.c
+++ b/src/vrend_shader.c
@@ -53,7 +53,7 @@ struct vrend_shader_io {
bool glsl_gl_in;
bool override_no_wm;
bool is_int;
- char glsl_name[64];
+ char glsl_name[128];
};
struct vrend_shader_sampler {
@@ -416,7 +416,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
if (ctx->key->coord_replace & (1 << ctx->inputs[i].sid)) {
if (ctx->cfg->use_gles)
- name_prefix = "vec4(gl_PointCoord.x, 1.0 - gl_PointCoord.y, 0.0, 1.0)";
+ name_prefix = "vec4(gl_PointCoord.x, mix(1.0 - gl_PointCoord.y, gl_PointCoord.y, winsys_adjust_y_gles), 0.0, 1.0)";
else
name_prefix = "vec4(gl_PointCoord, 0.0, 1.0)";
ctx->inputs[i].glsl_predefined_no_emit = true;
@@ -444,7 +444,7 @@ iter_declaration(struct tgsi_iterate_context *iter,
}
if (ctx->inputs[i].glsl_no_index)
- snprintf(ctx->inputs[i].glsl_name, 64, "%s", name_prefix);
+ snprintf(ctx->inputs[i].glsl_name, 128, "%s", name_prefix);
else {
if (ctx->inputs[i].name == TGSI_SEMANTIC_FOG)
snprintf(ctx->inputs[i].glsl_name, 64, "%s_f%d", name_prefix, ctx->inputs[i].sid);
@@ -2439,6 +2439,10 @@ static char *emit_ios(struct dump_ctx *ctx, char *glsl_hdr)
bcolor_emitted[0] = bcolor_emitted[1] = false;
}
if (ctx->prog_type == TGSI_PROCESSOR_FRAGMENT) {
+ if (ctx->cfg->use_gles) {
+ snprintf(buf, 255, "uniform float winsys_adjust_y_gles;\n");
+ STRCAT_WITH_RET(glsl_hdr, buf);
+ }
if (fs_emit_layout(ctx)) {
bool upper_left = !(ctx->fs_coord_origin ^ ctx->key->invert_fs_origin);
char comma = (upper_left && ctx->fs_pixel_center) ? ',' : ' ';
--
2.17.0
More information about the virglrenderer-devel
mailing list