[PATCH weston v2 1/3] gl-renderer: Add EGLDevice enumeration support

Pekka Paalanen ppaalanen at gmail.com
Tue Nov 15 08:04:27 UTC 2016


On Mon, 14 Nov 2016 20:38:43 -0800
Miguel Angel Vico <mvicomoya at nvidia.com> wrote:

> Thanks, Pekka.
> 
> Inline.
> 
> On Mon, 7 Nov 2016 16:22:49 +0200
> Pekka Paalanen <ppaalanen at gmail.com> wrote:
> 
> > * PGP Signed by an unknown key
> > 
> > On Wed, 18 May 2016 17:51:36 +0200
> > "Miguel A. Vico" <mvicomoya at nvidia.com> wrote:
> >   
> > > EGLDevice provides means to enumerate native devices.
> > > 
> > > In preparation for follow-on changes to support frame presentation
> > > through EGLDevice+EGLOutput, this change adds both
> > > gl_renderer_get_devices() and gl_renderer_get_drm_device_file()
> > > functions which will help to enumerate EGLDevices and match them to
> > > DRM devices.
> > > 
> > > Signed-off-by: Miguel A Vico Moya <mvicomoya at nvidia.com>
> > > Reviewed-by: Andy Ritger <aritger at nvidia.com>
> > > Reviewed-by: Adam Cheney <acheney at nvidia.com>
> > > Reviewed-by: James Jones <jajones at nvidia.com>
> > > ---
> > >  src/gl-renderer.c | 89
> > > ++++++++++++++++++++++++++++++++++++++++++++++++++++++-
> > > src/gl-renderer.h |  7 +++++ 2 files changed, 95 insertions(+), 1
> > > deletion(-)    
> > 
> > Hi,
> > 
> > I thought we shouldn't leave these patches hanging forever.
> > 
> > I marked this patch as deferred, because it might become useful when
> > we will be able to use EGLDevice to pick the render device separate
> > from the KMS device.  
> 
> Sounds good.
> 
> > 
> > The other patches in this series, plus the fourth "[PATCH weston v2
> > 1/1] compositor-drm: Add support for EGLDevice+EGLOutput" I marked as
> > rejected, because I don't think we are going to have EGLStreams in
> > Weston. Let's go with the thing started at XDC 2016 instead.  
> 
> I was somehow expecting that. We'll keep rebasing them and pushing side
> branches with EGLStream support to
> https://cgit.freedesktop.org/~jjones/weston/ for anyone that wants to
> use weston on top of NVIDIA proprietary drivers until GBM2 comes to
> life.

I very much like that plan. Thank you for taking the maintenance effort.


Thanks,
pq
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