Using smooth scrolling over uinput

Raphael Isemann teemperor at
Sat May 4 17:24:36 PDT 2013

Hi everybody,

i use uinput for sending mouse-input from userland to emulate a mouse. Now
i want that the REL_WHEEL input is interpreted not as button-presses but
rather as a smooth/pixelperfect input.

According to that: this is
supported in evdev since a while and i only need to mark the axis as
scrolling axis ("""Instead, let the
driver mark axes as scrolling axes as required.""").
But how can i mark the axes? Any hints on useful documentation on that
topic or other functions that allow to sent signals that are interpreted as
smooth scrolling are welcome.

Raphael Isemann
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