[Mesa-dev] [PATCH 06/12] glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
idr at freedesktop.org
Tue May 7 10:25:02 PDT 2013
On 05/07/2013 09:53 AM, Eric Anholt wrote:
> Ian Romanick <idr at freedesktop.org> writes:
>
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> This will eventually replace do_vec_index_to_cond_assign. This lowering
>> pass is called in all the places where do_vec_index_to_cond_assign or
>> do_vec_index_to_swizzle is called.
>>
>> v2: Use WRITEMASK_* instead of integer literals. Use a more concise
>> method of generating broadcast_index. Both suggested by Eric.
>
> I still object to using a vec4 cmp_result. It's awful for code
> generation. Just compare in the if statements.
So you're telling me that it's unacceptable to continue generating the
same code that we currently generate? ...for a case that happens is how
many real shaders?
> IFs vs cond assigns I don't care about -- that's something the driver
> should be deciding.
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