xserver on OpenGL
Keith Whitwell
keith@tungstengraphics.com
Sat, 06 Dec 2003 10:01:44 +0000
Keith Packard wrote:
> Around 12 o'clock on Dec 5, Jon Smirl wrote:
>
>
>>Is anyone working on getting xserver to run under current X DRI? Both
>>Nvidia and ATI proprietary drivers support the needed pbuffers. Doing this
>>is pretty much the same work needed to bring xserver up on mesa-solo.
>
>
> Keith Whitwell expressed an interest to play with this, but of course his
> time is limited. I think he said he was interested in doing a "real" OpenGL
> back-end which didn't depend on direct frame buffer access.
>
>
>>Are there still outstanding concerns that framebuffer access is required to
>>implement xserver on OpenGL? I though Brian had addressed all of these.
>
>
> Remember that framebuffer access should largely be seens as an
> implementation crutch while GL-based acceleration code is written.
> Without that crutch, it will take a large amount of effort before *any*
> thing appears on the screen. If you can provide direct access to the
> underlying object buffers for each image, I can get the X server running
> in a few hours. Then we can share the effort for migrating the X
> operations to GL among many developers. A working X server is a lot
> easier to hack on than a pile of non-functional code.
Indeed I'm busier than I thought I would be. I don't even have the pile of
non-functional code at this point. If anyone else wants to dive in & take
this task on, they shouldn't wait for my say-so.
Keith