[CREATE] Status of libora?
Danni Coy
danni.coy at gmail.com
Wed Oct 31 21:32:55 PDT 2012
On Fri, Oct 12, 2012 at 1:28 PM, Jehan Pagès <jehan.marmottard at gmail.com>wrote:
> Hi,
>
> On Fri, Oct 12, 2012 at 12:06 AM, Danni Coy <danni.coy at gmail.com> wrote:
> > I am looking at getting open raster support into Blender myself.
> Ultimately
> > I would like to get a better texture workflow between Blender and
> > Mypaint/Krita - photoshop would be nice too I might even be able to use
> the
> > work license of photoshop but as somebody else said - Windows
> programming.
>
> Interesting. But anyway I think you are not looking for the same kind
> of support as I do. You want to import ora as single raster images
> (textures). I want to have layer support. Like when you import PSD
> files into after-effects, you have 1 layer per video channel, and you
> can align them in order to make an animation.
>
I want layer support but for different reasons. I want to be able to
contain all the texture maps for a material in a single image and some how
suggest to blender which maps go into which channels . Being able to ignore
layers is a big part of this. The first step though will be getting basic
support up and running.
> But then you still have some manual work to do in After Effects (more
> or less simplified, provided you have a simple case where you want all
> layers one after another in order), I would love something even more
> automatic, which is why I was also looking for a support of animation
> logics into ora itself. So that when I import the ora in the Blender
> VSE, layers are automatically well set.
>
> Anyway I personally have let this work aside for now, because I have
> to choose priorities. And I am trying a simpler setup (= one with less
> development) where I export png from GIMP. But ultimately, this would
> be the awesome path for me, because that's a path where the artists
> can leave the rendering process at the last second, and always work
> directly on the source.
> Give us news if you make your ora support for texture. :-) Will be nice to
> know.
>
> Jehan
>
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