[Bug 106053] Drawing at screen boundary is very slow.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 16 21:55:47 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106053

--- Comment #3 from Roland Scheidegger <sroland at vmware.com> ---
(In reply to Marek Olšák from comment #2)
> r300g on RC410 uses software emulation for vertex shaders and clipping (the
> same code as llvmpipe), because the hardware doesn't have any vertex
> processor and clipper.
Can't the chip do guardband clipping? I thought all radeon chips (starting from
r100) could do this, regardless if they support hw tnl.
I could be wrong though (and I wouldn't know how large the guardband would be,
and certainly draw's handling of guardband if you enable it is a bit lacking,
since hw has fixed limits whereas draw will use a guardband twice the size of
the viewport).

-- 
You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20180416/943bb0be/attachment.html>


More information about the dri-devel mailing list