[Bug 76749] [HSW] DOTA world lighting has no effect

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Apr 3 19:05:16 PDT 2014


--- Comment #14 from Chia-I Wu <olvaffe at gmail.com> ---
(In reply to comment #13)
> (In reply to comment #12)
> > (In reply to comment #11)
> > > I'll see if I can spot the problem with the saturation propagation pass. I
> > > can reproduce the issue with Jordan's trace.
> > 
> > I think I've found the shader that it's incorrectly optimizing.
> I've sent a three patch series to fix some bugs in the saturate propagation
> pass. It fixes some lighting issues (the whole scene looked too dark
> before), but doesn't affect the issue Jordan's pngs show.
The patch in the attachments should fix this bug.

I am on holidays, and haven't had a chance to look at the patches for VS DCE
and saturation propagation.  I will take a look once I get back, of course
unless they have been committed by then.

You are receiving this mail because:
You are the QA Contact for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/intel-3d-bugs/attachments/20140404/193664a5/attachment.html>

More information about the intel-3d-bugs mailing list