[Bug 93722] Segfault when compiling shader with a subroutine that takes a parameter

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jan 15 16:04:59 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93722

--- Comment #4 from Nicolas Koch <nioko1337 at googlemail.com> ---
Thanks, I submitted the bug here:
https://bugs.freedesktop.org/show_bug.cgi?id=93731

Sorry I didn't have a minimal running example, but I'm really horrible at the
raw OpenGL side of things.

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