[Bug 93722] Segfault when compiling shader with a subroutine that takes a parameter
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 15 16:04:59 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93722
--- Comment #4 from Nicolas Koch <nioko1337 at googlemail.com> ---
Thanks, I submitted the bug here:
https://bugs.freedesktop.org/show_bug.cgi?id=93731
Sorry I didn't have a minimal running example, but I'm really horrible at the
raw OpenGL side of things.
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