[Bug 107088] [GEN8+] Hang when discarding a fragment if dual source blending is enabled but shader doesn't support it
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jul 20 11:02:11 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=107088
--- Comment #2 from Eero Tamminen <eero.t.tamminen at intel.com> ---
(In reply to Danylo from comment #0)
> The hang was found in Unigine Heaven 4.0 running in dx11 mode under wine
> during the investigation of the bug
> https://bugs.freedesktop.org/show_bug.cgi?id=103556. I believe this two
> hangs are separate issues since one in the original bug seems to happened
> with native Unigine version and doesn't happen anymore.
Does Mesa use this drirc entry also when Heaven is run through Wine:
---------------------------------------------------------------
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="allow_glsl_extension_directive_midshader"
value="true" />
<!-- remove dual_color_blend_by_location if 4.1 ever comes out -->
<option name="dual_color_blend_by_location" value="true" />
</application>
---------------------------------------------------------------
?
(did you try native Heaven with Heaven drirc blend part commented out?)
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