LiMux student "kick-off"
markus.mohrhard at googlemail.com
Thu Sep 18 04:38:22 PDT 2014
On Sep 18, 2014 8:42 PM, "Wols Lists" <antlists at youngman.org.uk> wrote:
> On 17/09/14 13:45, Ptyl Dragon wrote:
> > ok, then we'll use GL2.1. we'll make sure we use only API used in ES 2
> > We need simple thing. after all, we are not making a First Person
> > Shooter. For starters we are just making a 2d rendering engine
> Just bear in mind, iirc you can't get hardware 2d rendering any more.
> I seem to remember, from quite a while back too, that all modern video
> cards render 3d by default, and 2d is now a software layer on top.
> So basically, what I'm saying is don't choose 2d over 3d because you
> think it will be faster/more efficient. Because actually, it's the other
> way round.
That is not true at least not in the sense that we are going to US 2D
rendering. 2D rendering is just a special case of 3D rendering in out case
and fully hardware accelerated.
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