[Mesa-dev] [Bug 81174] Gallium: GL_LINE_LOOP broken with more than 512 points

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 10 17:42:19 PDT 2014


--- Comment #3 from Marek Olšák <maraeo at gmail.com> ---
No. If you use the immediate-mode style rendering (glBegin/End), the vertices
are written into a buffer. When the buffer is full, all vertices are drawn and
a new buffer is allocated for the following vertex data. Guess what, you'll end
up with a lot of line loops instead of just one.

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