[Mesa-dev] [PATCH v2 19/82] mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
itoral at igalia.com
Wed Jun 3 00:01:09 PDT 2015
---
src/mesa/main/bufferobj.c | 56 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 56 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 70ac638..fb5331e 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -3092,6 +3092,37 @@ bind_uniform_buffer(struct gl_context *ctx,
}
/**
+ * Binds a buffer object to a shader storage buffer binding point.
+ *
+ * Unlike set_ssbo_binding(), this function also flushes vertices
+ * and updates NewDriverState. It also checks if the binding
+ * has actually changed before updating it.
+ */
+static void
+bind_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj,
+ GLintptr offset,
+ GLsizeiptr size,
+ GLboolean autoSize)
+{
+ struct gl_shader_storage_buffer_binding *binding =
+ &ctx->ShaderStorageBufferBindings[index];
+
+ if (binding->BufferObject == bufObj &&
+ binding->Offset == offset &&
+ binding->Size == size &&
+ binding->AutomaticSize == autoSize) {
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
+
+ set_ssbo_binding(ctx, binding, bufObj, offset, size, autoSize);
+}
+
+/**
* Bind a region of a buffer object to a uniform block binding point.
* \param index the uniform buffer binding point index
* \param bufObj the buffer object
@@ -3150,6 +3181,28 @@ bind_buffer_base_uniform_buffer(struct gl_context *ctx,
}
/**
+ * Bind a buffer object to a shader storage block binding point.
+ * As above, but offset = 0.
+ */
+static void
+bind_buffer_base_shader_storage_buffer(struct gl_context *ctx,
+ GLuint index,
+ struct gl_buffer_object *bufObj)
+{
+ if (index >= ctx->Const.MaxShaderStorageBufferBindings) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
+ return;
+ }
+
+ _mesa_reference_buffer_object(ctx, &ctx->ShaderStorageBuffer, bufObj);
+
+ if (bufObj == ctx->Shared->NullBufferObj)
+ bind_shader_storage_buffer(ctx, index, bufObj, -1, -1, GL_TRUE);
+ else
+ bind_shader_storage_buffer(ctx, index, bufObj, 0, 0, GL_TRUE);
+}
+
+/**
* Binds a buffer object to an atomic buffer binding point.
*
* The caller is responsible for validating the offset,
@@ -4240,6 +4293,9 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
case GL_UNIFORM_BUFFER:
bind_buffer_base_uniform_buffer(ctx, index, bufObj);
return;
+ case GL_SHADER_STORAGE_BUFFER:
+ bind_buffer_base_shader_storage_buffer(ctx, index, bufObj);
+ return;
case GL_ATOMIC_COUNTER_BUFFER:
bind_atomic_buffer(ctx, index, bufObj, 0, 0,
"glBindBufferBase");
--
1.9.1
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