[Mesa-dev] [Bug 95085] Invalid sampling of second texture in fragment shader that have two samplers with different parameters.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Apr 25 13:00:58 UTC 2016


--- Comment #11 from Leonid Maksymchuk <leonmaxx at gmail.com> ---
(In reply to Ilia Mirkin from comment #10)
> Replaying your (updated) trace on nv50, nvc0, llvmpipe, softpipe -- renders
> correctly on all them. What hardware are you testing on?

Currently I have Radeon HD 7770 (radeonsi) and Radeon HD 4890 (r600g) in hands,
both of them renders black boxes instead of text.
Later I'll test on NV hardware.

It seems like radeonsi and r600g still have a bug in compiler.

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