[Mesa-dev] [Bug 93570] the image of llvmpipe has a low quality on arm (with too many points on it)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 4 08:34:32 PST 2016


https://bugs.freedesktop.org/show_bug.cgi?id=93570

--- Comment #12 from Icenowy Zheng <icenowylin at gmail.com> ---
Yes. And it's still faster than softpipe.

It seems that loading a scene cost too much time, as when the animation
started, it's smooth. (but the result is low fps number)

---- bugzilla-daemon at freedesktop.org编写 ----

https://bugs.freedesktop.org/show_bug.cgi?id=93570

--- Comment #11 from Rob Clark <robclark at freedesktop.org> ---
(In reply to Icenowy Zheng from comment #10)
> I've finally built a git version of mesa with a svn version of llvm.
>
> Now the image is fixed, but the performace is 1/4 to the original.

just a sanity check, but you still see "llvmpipe" in the GL_RENDERER string
print out from glmark2?  Ie. something like:

  GL_RENDERER:   Gallium 0.4 on llvmpipe (LLVM 3.7, 128 bits)

just to double check to make sure you aren't falling back to swrast..

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