[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Dec 5 03:01:28 UTC 2017


--- Comment #9 from Younghun Jang <mieabby at gmail.com> ---
(In reply to Ilia Mirkin from comment #8)
> This patch fixes the sample case for me:
> https://patchwork.freedesktop.org/patch/191532/

I concur. The patch fixes the bug.

And I believe this was a typo:

   uint16_t swizzle_x = GET_SWZ(op[2]->swizzle, 0);
   uint16_t swizzle_x = GET_SWZ(op[2].swizzle, 0);

You are receiving this mail because:
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20171205/5f558394/attachment.html>

More information about the mesa-dev mailing list