[Mesa-dev] [Bug 103955] Using array in structure results in wrong GLSL compilation output
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Dec 5 03:01:28 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=103955
--- Comment #9 from Younghun Jang <mieabby at gmail.com> ---
(In reply to Ilia Mirkin from comment #8)
> This patch fixes the sample case for me:
>
> https://patchwork.freedesktop.org/patch/191532/
I concur. The patch fixes the bug.
And I believe this was a typo:
uint16_t swizzle_x = GET_SWZ(op[2]->swizzle, 0);
uint16_t swizzle_x = GET_SWZ(op[2].swizzle, 0);
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