[Mesa-dev] [PATCH] i965/blorp: Add also depth buffer to render cache
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Thu Jan 19 20:29:13 UTC 2017
On Thu, Jan 19, 2017 at 12:10:02PM -0800, Francisco Jerez wrote:
> Topi Pohjolainen <topi.pohjolainen at gmail.com> writes:
>
> > CC: Francisco Jerez <currojerez at riseup.net>
> > CC: Kenneth Graunke <kenneth at whitecape.org>
> > CC: Jason Ekstrand <jason at jlekstrand.net>
> > Signed-off-by: Topi Pohjolainen <topi.pohjolainen at intel.com>
> > ---
> > src/mesa/drivers/dri/i965/genX_blorp_exec.c | 3 +++
> > 1 file changed, 3 insertions(+)
> >
> > diff --git a/src/mesa/drivers/dri/i965/genX_blorp_exec.c b/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> > index 647a362..594bd5a 100644
> > --- a/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> > +++ b/src/mesa/drivers/dri/i965/genX_blorp_exec.c
> > @@ -261,4 +261,7 @@ retry:
> >
> > if (params->dst.enabled)
> > brw_render_cache_set_add_bo(brw, params->dst.addr.buffer);
> > +
> > + if (params->depth.enabled)
> > + brw_render_cache_set_add_bo(brw, params->depth.addr.buffer);
>
> What about the stencil buffer? Stencil texturing is likely to be
> unhappy unless you mark it as pending flush as well...
As far as I know i965 only clears depth and color using blorp, stencil gets
cleared using meta. Blits in turn have it as destination.
>
> > }
> > --
> > 2.5.5
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