[Mesa-dev] [Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 20 21:56:48 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #1 from Ilia Mirkin <imirkin at alum.mit.edu> ---
Are you sure that the GLSL version is 1.30? i.e. do those shaders have a
#version 130 at the top? If not, they get GLSL version 1.10, which does not
have those functions.
You can force it globally with force_glsl_version=130 in case you're working
around buggy shaders.
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