[Mesa-dev] [Bug 99477] [Master of Orion] Shader compile error: no matching function for call to `texture2DLod(sampler2D, vec2, float)';
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 20 22:33:05 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99477
--- Comment #2 from Kenneth Graunke <kenneth at whitecape.org> ---
GLSL 1.30 does not include texture2DLod(). The function is called textureLod()
in #version 130.
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