[Mesa-dev] [PATCH] spirv: handle gl_SampleMask
Iago Toral Quiroga
itoral at igalia.com
Tue Jan 24 12:48:51 UTC 2017
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
builtin (SampleMask). The only way to tell which one we are dealing with
is to check if it is an input or an output.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
---
I am still waiting on Jenkins to report results from this patch, but for
some reason it is taking surprisingly long so I figured I'd send it for
review ahead of the results, I don't expect regressions, but I'll verify
there aren't any when I get them in any case.
src/compiler/spirv/vtn_variables.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index d55f81e..4d1ec78 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -975,8 +975,12 @@ vtn_get_builtin_location(struct vtn_builder *b,
set_mode_system_value(mode);
break;
case SpvBuiltInSampleMask:
- *location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
- set_mode_system_value(mode);
+ if (*mode == nir_var_shader_out) {
+ *location = FRAG_RESULT_SAMPLE_MASK;
+ } else {
+ *location = SYSTEM_VALUE_SAMPLE_MASK_IN;
+ set_mode_system_value(mode);
+ }
break;
case SpvBuiltInFragDepth:
*location = FRAG_RESULT_DEPTH;
--
2.7.4
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