[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 1 01:45:25 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95005

--- Comment #18 from Mike Lothian <mike at fireburn.co.uk> ---
With Skylake I just wasn't letting it run long enough:

Using binned.
Increasing per-process limit of core file size to infinity.
- Existing per-process limit (soft=18446744073709551615,
hard=18446744073709551615) is enough for us (need only 18446744073709551615)
intel_do_flush_locked failed: Input/output error
Signal 11 caught.
LowLevelFatalError
[File:C:\UnrealEngine\4.5-src\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp]
[Line: 118] 
A FRenderResource was deleted without being released first!
Signal 11 caught.
EngineCrashHandler: Signal=11
EngineCrashHandler: Signal=11
Segmentation fault (core dumped)

This was in the dmesg:

[11929.845840] [drm] GPU HANG: ecode 9:0:0x8ed9fff2, in RenderThread 1 [31514],
reason: Engine(s) hung, action: reset
[11929.847998] drm/i915: Resetting chip after gpu hang

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