[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jun 1 01:47:51 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=95005

--- Comment #19 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Mike Lothian from comment #17)
> Running this on Skylake doesn't seem to render anything for me, I just see
> what was behind the window previously - the music plays.

Odd. It used to work earlier on, but now I get one frame of rendering (same as
when nouveau was avoiding writing to images with the wrong number of components
declared), and then black and then it dies with

intel_batchbuffer.c:421: _intel_batchbuffer_flush: Assertion
`!brw->no_batch_wrap' failed.

I think this might need jljusten's series among other things, not sure.

> 
> On Tonga the demo loads but it seems some of the textures aren't working
> properly, it's really noticeable on the running lava which looks like grey
> squares glued together

The grayish lava instead of orange/red is something I saw on nouveau as well.

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