[Mesa-dev] [Bug 95005] Unreal engine demos segfault after shader compilation error with OpenGL 4.3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jun 1 01:47:51 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95005
--- Comment #19 from Ilia Mirkin <imirkin at alum.mit.edu> ---
(In reply to Mike Lothian from comment #17)
> Running this on Skylake doesn't seem to render anything for me, I just see
> what was behind the window previously - the music plays.
Odd. It used to work earlier on, but now I get one frame of rendering (same as
when nouveau was avoiding writing to images with the wrong number of components
declared), and then black and then it dies with
intel_batchbuffer.c:421: _intel_batchbuffer_flush: Assertion
`!brw->no_batch_wrap' failed.
I think this might need jljusten's series among other things, not sure.
>
> On Tonga the demo loads but it seems some of the textures aren't working
> properly, it's really noticeable on the running lava which looks like grey
> squares glued together
The grayish lava instead of orange/red is something I saw on nouveau as well.
--
You are receiving this mail because:
You are on the CC list for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20160601/1e8b98e7/attachment.html>
More information about the mesa-dev
mailing list